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Learning to work with audio in C++ - Stack Overflow

    https://stackoverflow.com/questions/711350/learning-to-work-with-audio-in-c
    Re C vs C++, I think you'll find that in audio work, the C++ part is often really just chrome for code management. The DSP bits are all low level procedural math on signals, so it's likely to be C calls and it really doesn't matter for that side of things whether you use C or C++. A lot of C++ audio projects are essentially just C in the audio ...

Implementing Audio Processing Objects - Windows …

    https://docs.microsoft.com/en-us/windows-hardware/drivers/audio/implementing-audio-processing-objects
    In Microsoft Visual Studio, Select File > Open > Project/Solution... and navigate to the folder that contains the extracted files (for example, C:\DriverSamples\Audio\Sysvad ). Double-click the Sysvad solution file to open it. In Visual Studio locate the Solution Explorer. (If this is not already open, choose Solution Explorer from the View menu.)

Making a Basic FMOD Audio Engine in C++ | Chips and Bits

    https://codyclaborn.me/tutorials/making-a-basic-fmod-audio-engine-in-c/
    Implementation:: Implementation {mpStudioSystem = NULL; CAudioEngine:: ErrorCheck (FMOD:: Studio:: System:: create (& mpStudioSystem)); CAudioEngine:: ErrorCheck (mpStudioSystem-> initialize (32, FMOD_STUDIO_INIT_LIVEUPDATE, FMOD_INIT_PROFILE_ENABLE, NULL)); mpSystem = NULL; CAudioEngine:: ErrorCheck (mpStudioSystem-> getLowLevelSystem (& …

Implementing sound in C and C Plus Plus - RogueBasin

    http://www.roguebasin.com/index.php?title=Implementing_sound_in_C_and_C_Plus_Plus
    Audiere is an open-source and free interface for C and C++. Installing it is as easy as including the appropriate DLL file and include file in your Makefile or IDE of choice -- no compilation necessary to get a binary, since they are included in the download from the site.

GitHub - cpuimage/resampler: A Simple and Efficient …

    https://github.com/cpuimage/resampler
    A Simple and Efficient Audio Resampler Implementation in C - GitHub - cpuimage/resampler: A Simple and Efficient Audio Resampler Implementation in C

A simple, fast circular buffer implementation for audio ...

    https://atastypixel.com/a-simple-fast-circular-buffer-implementation-for-audio-processing/
    Here’s an example, using circular buffers to implement a simple playthrough scheme that plays audio coming in the microphone: @interface MyAudioController : NSObject { TPCircularBuffer buffer; } @end #define kBufferLength 1024 @implementation MyAudioController - (void) setup { // Initialise buffer TPCircularBufferInit (& buffer, kBufferLength) ; // Setup audio, …

Play Music using PlaySound function in C++ - CodeSpeedy

    https://www.codespeedy.com/play-music-in-cpp/
    Click on File – > New -> Project. Select “Empty Project”. Type project name and “click Ok”. Change the file extension to “.cpp” (if it is not “.cpp”) and click on “Save”. Right-click on the project name and select “Project Options”. Go to the “Parameters” tab. Type “ …

frequency - Bandpass Filter Implementation in C - Signal ...

    https://dsp.stackexchange.com/questions/12646/bandpass-filter-implementation-in-c
    I followed the audio cookbook guide along with Bjorn's implementation to write a BPF function (pasted below) to isolate the Morse code signal (1020Hz) to hear only the morse code with very little to no noise in the background. However, I just about hear nothing, it's like someone just really lowered the volume almost to mute.

Real-Time Embedded Audio Signal Processing

    https://dspconcepts.com/sites/default/files/2008-10-05_real-time_embedded_audio_signal_processing.pdf
    C version of each function exists. Used on the PC Functions are optimized in assembly for different DSPs Other processor families can be supported by simply porting the vector library Vector Library C Audio Module Library Audio Subsystems …

Scorbit – Audio Implementation

    http://www.scorbit.org/category/audio-implementation/
    In this 5-part video tutorial series, game composer Jacob Pernell teaches how to use Unity for audio. Part four covers audio implementation programming including syntax, if/then and if/else statements, functions and variables. Permalink Gallery Unity 5 Audio Series Part 3: The Mixer.

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