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Unity - Manual: Audio Source
https://docs.unity3d.com/Manual/class-AudioSource.html#:~:text=Import%20your%20audio%20files%20into%20your%20Unity%20Project.,With%20the%20new%20GameObject%20selected%2C%20select%20Component-%3EAudio-%3EAudio%20Source.
Manual: Audio files - Unity
https://docs.unity3d.com/Manual/AudioFiles.html
Unity supports mono, stereo and multichannel audio assets (up to eight channels). Unity can import .aif, .wav, .mp3, and .ogg audio file format, and .xm, .mod, .it, and .s3m tracker module formats. More info See in Glossary instance, which provides a way for the game runtime of the audio system to access the encoded audio data. The game may access meta …
Scripting API: AudioImporter - Unity
https://docs.unity3d.com/ScriptReference/AudioImporter.html
Map a sub-asset from an imported asset (such as an FBX file) to an external Asset of the same type. Gets a copy of the external object map used by the AssetImporter. Removes an item from the map of external objects. Save asset importer settings if asset importer is dirty. Set the AssetBundle name and variant.
Unity - Manual: Audio
https://docs.unity3d.com/Manual/Audio.html
Audio. Unity’s Audio features include full 3D spatial sound, real-time mixing and mastering, hierarchies of mixers, snapshots, predefined effects and much more. Read this section to learn about audio in Unity, including clips, sources, listeners, importing and sound settings.
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