We have collected the most relevant information on Audio Input Source G-Force. Open the URLs, which are collected below, and you will find all the info you are interested in.


G-Force Documentation Standalone Use - SoundSpectrum

    https://www.soundspectrum.com/g-force/Documentation/standalone.html#:~:text=When%20G-Force%20Standalone%20is%20running%2C%20switch%20to%20the,source%20is%20not%20muted%20and%20is%20turned%20up.
    none

G-Force - visualize any sound or audio input

    https://www.soundspectrum.com/g-force/standalone.html
    G-Force Standalone can select from any sound source available to your computer. Using the G-Force Toolbar, select the desired source from the "Audio Source" list in the "Visualization Preferences". To access these options with keystroke …

G-Force Documentation Customizing - SoundSpectrum

    https://www.soundspectrum.com/g-force/Documentation/customizing.html
    When enabled and applicable, if the time period specified by AutoDetect.Wait elapses with no audio activity below the level specified in AutoDetect.SilenceThreshold, G-Force will automatically scan other audio input sources for signs of audio activity. If it finds another active audio input source, it will use that source until the primary source breaks the silence threshold.

HOW DO I CHANGE SOUND SETTINGS (NO S | NVIDIA …

    https://www.nvidia.com/en-us/geforce/forums/geforce-experience/14/242465/how-do-i-change-sound-settings-no-sound-resolved/
    EXCELLENT. OR!!! open the Application you are having issues with Audio, then ... you can open Windows (10) Settings using the WIN+I keystroke, then click on "Sound", from there scroll to the bottom and find "App volume and device preferences". From here you can select the specific Audio device for the application you wish to change.

Audio Input Source Plug-in - Audiokinetic Wwise

    https://www.audiokinetic.com/library/edge/?source=SDK&id=referencematerial_audioinput.html
    Audio Input Source Plug-in About this plug-in This plug-in allows sound designers to use audio from an external source, for example a network stream, or a microphone connected to the PC or console. Integrating the plug-in

Audio Input Source Plug-in

    https://www.audiokinetic.com/library/edge/?source=SDK&id=referencematerial__audioinput.html
    First, the game calls SetAudioInputCallbacks() to set the mandatory AkAudioInputPluginExecuteCallbackFunc which will be called whenever an instance of audio input requires more audio data. If the audio data is not a mono stream of 32-bit floating point values, the AkAudioInputPluginGetFormatCallbackFunc also needs to be set.

Now you know Audio Input Source G-Force

Now that you know Audio Input Source G-Force, we suggest that you familiarize yourself with information on similar questions.