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Cross-browser audio basics - Developer guides | MDN
https://developer.mozilla.org/en-US/docs/Web/Guide/Audio_and_video_delivery/Cross-browser_audio_basics#:~:text=Manipulating%20the%20Audio%20Element%20with%20JavaScript%201%20play.,audio%20should%20play%20at.%20...%205%20volume.%20
javascript - How to play audio? - Stack Overflow
https://stackoverflow.com/questions/9419263/how-to-play-audio
function play_audio(task) { if(task == 'play'){ $(".my_audio").trigger('play'); } if(task == 'stop'){ $(".my_audio").trigger('pause'); $(".my_audio").prop("currentTime",0); } } // decide how to …
Play Audio Files in JavaScript | Delft Stack
https://www.delftstack.com/howto/javascript/play-audio-javascript/
Use .play() to Play Audio Files in JavaScript. We can load an audio file in JavaScript simply by creating an audio object instance, i.e. using new Audio(). After an audio file is loaded, we can play it using the .play() function. const music = new Audio('adf.wav'); music.play(); music.loop =true; music.playbackRate = 2; music.pause();qqazszdgfbgtyj
HTML DOM Audio play() Method - W3Schools
https://www.w3schools.com/jsref/met_audio_play.asp
An audio player with play and pause buttons: var x = document.getElementById("myAudio"); function playAudio () {. x.play(); } function pauseAudio () {. x.pause(); } Try it Yourself ».
How to Play Audio in HTML using JavaScript – Updated
https://programminghead.com/how-to-play-audio-in-html-using-javascript/
To Play HTML Audio using JavaScript and HTML onCLick Attribute we need to create a Function, Which will run using HTML onClick attribute. As we all know that using HTML’s onClick attribute we can Run JavaScript function. But first we need to add Some JavaScript Code inside that Function to Play Audio File. We have to use JavaScript document.getElementById() and .play() …
How to play a sound with JavaScript | Go Make Things
https://gomakethings.com/how-to-play-a-sound-with-javascript/
Then, I use the ding.play () method to make it play. /** * Play the chime sound */ function playSound () { let ding = new Audio('ding.mp3'); ding.play(); } Back in the callback function for my setInterval () method, I run the playSound () method when the timer reaches 0. // Run a callback function once every second let timer = setInterval(function () { // Reduce count …
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