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audio.js - GitHub Pages
http://kolber.github.io/audiojs/
audio.js is a drop-in javascript library that allows HTML5’s <audio> tag to be used anywhere. It uses native <audio> where available and an invisible flash player to emulate <audio> for other browsers. It provides a consistent html player UI to all browsers which can be styled used standard css. Download audio.js Installation
Audio() - Web APIs | MDN
https://developer.mozilla.org/en-US/docs/Web/API/HTMLAudioElement/Audio
Audio () The Audio () constructor creates and returns a new HTMLAudioElement which can be either attached to a document for the user to interact with and/or listen to, or can be used offscreen to manage and play audio. Syntax audioObj = new Audio( url); Parameters url Optional
html - Documentation for javascript audio methods? - …
https://stackoverflow.com/questions/4589451/documentation-for-javascript-audio-methods
Documentation for javascript audio methods? Ask Question Asked 11 years ago Active 4 years, 6 months ago Viewed 25k times 31 I've searched and found many articles that discuss the common methods you can use in javascript to control HTML audio elements. However, I have not been able to find anywhere that lists all of the methods available.
Audio | Babylon.js Documentation
https://doc.babylonjs.com/divingDeeper/audio
Audio | Babylon.js Documentation Audio Audio The Babylon.js sound engine is based on the Web Audio specification and to use it you need to use a Web Audio compatible browser. The sound engine offers ambient, spatialized and directional sound. Coming next Audio
: The Embed Audio element - HTML: HyperText Markup ...
https://developer.mozilla.org/en-US/docs/Web/HTML/Element/audio
In a similar manner to the <img> element, we include a path to the media we want to embed inside the src attribute; we can include other attributes to specify information such as whether we want it to autoplay and loop, whether we want to show the browser's default audio controls, etc.
Web Audio API - Web APIs | MDN - Mozilla
https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API
The AudioBuffer interface represents a short audio asset residing in memory, created from an audio file using the BaseAudioContext.decodeAudioData method, or created with raw data using BaseAudioContext.createBuffer. Once decoded into this form, the audio can then be put into an AudioBufferSourceNode. AudioBufferSourceNode
HTML DOM Audio Object - W3Schools
https://www.w3schools.com/jsref/dom_obj_audio.asp
Create an Audio Object You can create an <audio> element by using the document.createElement () method: Example var x = document.createElement("AUDIO"); Try it Yourself » Audio Object Properties Audio Object Methods Standard Properties and Events The Audio object also supports the standard properties and events. Related Pages
howler.js - JavaScript audio library for the modern web
A single, consistent API for all of your audio needs makes building your audio experiences fun and easy. Audio Sprites Easily define and control segments of files with audio sprites for more precise playback and lower resources. Spatial Audio Whether a simple stereo pan or advanced 3D game audio, howler.js makes it easy to keep it all straight.
HTMLAudioElement - Web APIs | MDN - Mozilla
https://developer.mozilla.org/en-US/docs/Web/API/HTMLAudioElement
Writes a batch of audio frames to the stream at the current offset, returning the number of bytes actually written to the stream. Examples Basic usage You can create a HTMLAudioElement entirely with JavaScript using the Audio () constructor: var audioElement = new Audio('car_horn.wav'); then you can invoke the play () method on the element
Audio | Babylon.js Documentation
https://doc.babylonjs.com/divingDeeper/audio/playingSoundsMusic
Audio | Babylon.js Documentation Audio Table Of Contents How To Play Sounds and Music Creating an ambient sound or music Handling the 'ready to play' callback function Playing a sound on mouse click or keydown Some basic properties Playing a sound sprite Playing several sounds simultaneously and synchronized Loading a sound from an ArrayBuffer
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