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Unity - Scripting API: AudioListener

    https://docs.unity3d.com/ScriptReference/AudioListener.html
    Representation of a listener in 3D space. This class implements a microphone-like device. It records the sounds around it and plays that through the player's speakers. You can only have one listener in a Scene. See Also: AudioSource, AudioListener component in …

Unity - Manual: Audio Listener

    https://docs.unity3d.com/560/Documentation/Manual/class-AudioListener.html
    Switch to Scripting. The Audio Listener acts as a microphone-like device. It receives input from any given Audio Source in the scene and plays sounds through the computer speakers. For most applications it makes the most sense to attach the listener to the Main Camera. If an audio listener is within the boundaries of a Reverb Zone reverberation is applied to all audible sounds …

Unity - Scripting API: AudioListener.pause

    https://docs.unity3d.com/ScriptReference/AudioListener-pause.html
    Description. The paused state of the audio system. If set to true, all AudioSources playing will be paused. This works in the same way as pausing the game in the editor. While the pause-state is true, the AudioSettings.dspTime will be frozen and further AudioSource play requests will start off paused. If you want certain sounds to still play during the pause, you …

Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    You can play a clip at a static position in 3D space using PlayClipAtPoint. See Also: AudioListener, AudioClip, AudioSource component. //This script allows you to toggle music to play and stop. //Assign an AudioSource to a GameObject and attach an Audio Clip in the Audio Source. Attach this script to the GameObject.

What's the best way to do this? Audio Listener - Unity Forum

    https://forum.unity.com/threads/whats-the-best-way-to-do-this-audio-listener.750326/
    So currently this works for me fine, but it seems inefficient -. 1) Attach child object to player, with audio listener. 2) Attach the following script to the child object -. Code (CSharp): public class FixedRotation : MonoBehaviour. {. void LateUpdate () {.

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