We have collected the most relevant information on Audio Mixer C Source Code. Open the URLs, which are collected below, and you will find all the info you are interested in.


GitHub - rxi/cmixer: Portable ANSI C audio mixer for games

    https://github.com/rxi/cmixer
    A sound can be played by first creating a source, then calling cm_play() on that source. cm_Source *src = cm_new_source_from_file( " sound.wav " ); cm_play (src); When the cm_process() function is called, all the currently playing streams will be processed and mixed, the master output will be written to the provided 16bit buffer.

Audio Tackler (AUDIO MIXER) c project and source code | c ...

    http://freesourcecode.net/cprojects/82774/Audio-Tackler-%28AUDIO-MIXER%29-c-project-and-source-code
    The following C project contains the C source code and C examples used for Audio Tackler (AUDIO MIXER). PERFORM RUNTIME AUDIO MIXING USING AUDIO TACKLER : Audio Tackler has two classes that are designed to play wave audio files simultaneously with out the use of Direct Sound. It simply uses the multimedia API functions to access the sound card. The source code …

mixer.c - sound/usb/mixer.c - Linux source code (v5.14.2 ...

    https://elixir.bootlin.com/linux/latest/source/sound/usb/mixer.c
    The * following byte (s) specifies which connectors are inserted. * * This boolean ctl will simply report if any channels are connected * or not. */ if ( mixer -> protocol == UAC_VERSION_2) cval -> control = UAC2_TE_CONNECTOR; else /* UAC_VERSION_3 */ cval -> control = UAC3_TE_INSERTION; cval -> val_type = USB_MIXER_BOOLEAN; cval -> channels = 1; /* report …

mixer.c source code [linux/sound/usb/mixer.c] - Woboq Code ...

    https://code.woboq.org/linux/linux/sound/usb/mixer.c.html
    c = uac_mixer_unit_bmControls(desc, state->mixer->protocol); 781: if (c - (void *)desc + (mu_channels - 1) / 8 >= desc->bLength) 782: return 0; /* no bmControls -> skip */ 783: 784: return mu_channels; 785} 786: 787 /* 788 * parse the source unit recursively until it reaches to a terminal: 789 * or a branched unit. 790 */ 791: static int check_input_term(struct mixer_build …

tinyalsa/mixer.c at master · tinyalsa/tinyalsa · GitHub

    https://github.com/tinyalsa/tinyalsa/blob/master/src/mixer.c
    tinyalsa/src/mixer.c. This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode characters. ** notice, this list of conditions and the following disclaimer.

GitHub - Piasy/AudioMixer: A cross-platform audio mixer ...

    https://github.com/Piasy/AudioMixer
    For more detailed info, please refer to the source code. Dependencies. FFmpeg: 3.4.2; WebRTC: #23794; Development. Before run Android demo, push mp3 to sdcard: adb push mp3 /sdcard/ Generate sources: ./run_djinni.sh; Extract libs: ./extract_libs.sh; Caveat. Due to the limitation of WebRTC, frameDurationMs must be 10ms, and we must mix 10ms's audio data …

Audio Mixer Control Classes | CodeGuru

    https://www.codeguru.com/multimedia/audio-mixer-control-classes/
    If you prefer, you can also download the classes’ source code only. Both the Demo and Source Zip file contain a file named MixerClasses.txt, a text version of this page. These classes will work on Windows95 or NT only. The code was written with Developer Studio 97 and VC++ 5.0 with MFC 4.21. Thanks to Keith Rule for his CMemDC class, which I use to draw

Audio Mixer Functions Demo - CodeProject

    https://www.codeproject.com/articles/3094/audio-mixer-functions-demo
    Each (destination or source) audio line has zero, one or more mixer controls associated with it. A mixer control can perform any number of functions (such as control volume), depending on the characteristics of the associated audio line. All the four programs are MFC dialog based. For the sake of brevity, they always use the first mixer device ...

GitHub - mixer/interactive-cpp: C++ SDK for Mixer ...

    https://github.com/mixer/interactive-cpp
    Clone the interactive-cpp repository. $ git clone https://github.com/mixer/interactive-cpp.git interactive-cpp. Copy the source directory into your C++ game project (you will likely want to rename it). Add interactivity.cpp to your compilation list and include interactivity.h to get started. See the InteractiveSample for an example of how you …

Now you know Audio Mixer C Source Code

Now that you know Audio Mixer C Source Code, we suggest that you familiarize yourself with information on similar questions.