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ios - Turn off sound in iPhone Simulator - Stack Overflow

    https://stackoverflow.com/questions/3195739/turn-off-sound-in-iphone-simulator#:~:text=The%20iPhone%20Simulator%20selects%20the%20currently%20selected%20output,will%20remain%20%27muted%27%20until%20you%20restart%20the%20simulator.
    none

No Sound in iPhone Simulator - Apple Community

    https://discussions.apple.com/thread/1663586
    The sound didn't work on the simulator for any of the example programs, but when i added sound to my own app, it worked somehow. I think the simulator is just really glitchy when it comes to sound, so when you write your sound engine, use a device.

‎Entune Audio Simulator on the App Store

    https://apps.apple.com/us/app/entune-audio-simulator/id723302838
    iPhone. Description. The next generation of Entune offers great features and enhancements like a Streamlined User Interface, Enhanced Voice Recognition and an available Entune App Suite on select 2014 Toyota vehicles. Toyota’s Entune Simulator App is a great introduction to understanding how to enjoy the next generation of Entune Audio.

iPhone simulator recording audio - Apple Community

    https://discussions.apple.com/thread/2104726
    Question: Q: iPhone simulator recording audio More Less. Apple Footer. This site contains user submitted content, comments and opinions and is for informational purposes only. Apple may provide or recommend responses as a possible solution based on the information provided; every potential issue may involve several factors not detailed in the ...

iphone - iOS Simulator Sound - Stack Overflow

    https://stackoverflow.com/questions/4772112/ios-simulator-sound
    Open iOS Simulator, under Hardware toolbar you can control Audio Input, Audio Output, and volume as well! I think it was added at Xcode 9.2, and that it's available only when running simulator with iOS 11 and above

ios - No sound in iPhone simulator for XCode 4.6.3 - …

    https://stackoverflow.com/questions/17902317/no-sound-in-iphone-simulator-for-xcode-4-6-3
    Unchecking, and then checking the box that says "Player user interface sound effects" in the Preferences > Sound option. Going to Audio Midi Set Up, and changing the sample rate to 44100. Ensuring that the output/input is both using the internal speakers.

objective c - Sound not working in iPhone Simulator ...

    https://stackoverflow.com/questions/302399/sound-not-working-in-iphone-simulator
    Go to System Preferences > Sound > Sound Effects and then uncheck and recheck "Play user interface sound effects". The iPhone Simulator suddenly started playing sound again after this. – Nick

Remoted iOS Simulator for Windows - Xamarin | …

    https://docs.microsoft.com/en-us/xamarin/tools/ios-simulator/
    Sounds played by the simulator will come from the host Mac's speakers. iOS sounds are not heard on the Windows computer. Disabling the Remoted iOS Simulator for Windows To disable the Remoted iOS Simulator for Windows, navigate to Tools > Options > Xamarin > iOS Settings and uncheck Remote Simulator to Windows.

iPhone 11 Simulator - iOS 14 updated - Remixes

    https://scratch.mit.edu/projects/159445302/remixes/
    iPhone 11 with ios 14 by CATAR09. iPhone 11 Simulator by 12IamAwsome1234567. iPhone 11 Simulator - iOS 14 by lemon77701. iPhone 11 Simulator - iOS 14 updated remix by HarryPotterCraft. iPhone 11 Simulator - iOS 14 updated remix by Dark_lord76. iPhone 11 Simulator - iOS 14 updated remix by cs3221496.

Download iPhone Simulator 4.2 for Windows - Filehippo.com

    https://filehippo.com/download_iphone-simulator/
    As an iPhone Simulator, the user can view his/her iPhone through a virtual interface that resembles that of the real iPhone. iPhone Simulator allows you to browse through and select from a large number of games, simulates different features of iPhones like text messaging, browsing, emailing, playing audio/video and many more. iPhone Simulator application is easy …

Sound not working in iPhone Simulator? - Genera Codice

    https://www.generacodice.com/en/articolo/116364/%C2%BFEl-sonido-no-funciona-en-el-simulador-de-iPhone
    call AudioSessionInitialize as soon as your app finishes launching set the kAudioSessionProperty_AudioCategory property for the session via AudioSessionSetProperty (with a value such as kAudioSessionCategory_MediaPlayback) call AudioSessionSetActive (YES) Of course when all else fails, just run it on your hardware!

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