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audio_play_sound - YoYo Games
https://manual-en.yoyogames.com/GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_play_sound.htm
audio_play_sound. With this function you can play any sound resource in your game. You provide the sound index and assign it a priority, which is then used to determine how sounds are dealt with when the number of sounds playing is over the limit set by the function audio_channel_num(). Lower priority sounds will be stopped in favour of higher priority sounds, …
audio_play_sound - Yoyo Games
https://docs.yoyogames.com/source/dadiospice/002_reference/game%20assets/sounds/audio_play_sound.html
audio_play_sound_at - Yoyo Games
https://docs.yoyogames.com/source/dadiospice/002_reference/game%20assets/sounds/audio_play_sound_at.html
game maker - Using audio_play_sound() in a if statement ...
https://stackoverflow.com/questions/44927353/using-audio-play-sound-in-a-if-statement-gamemaker
Adding sounds to your game in Game Maker Studio 2 ...
https://comptutorials.com/game-design/adding-sounds-to-your-game/
Audio - YoYo Games
https://docs2.yoyogames.com/source/_build/3_scripting/4_gml_reference/audio/index.html
Audio. GameMaker Studio 2 has a complete audio engine that is based on the *.ogg, *.mp3 and *.wav sound formats. Sounds of these types added to the IDE can then be used in your game using the basic audio functions shown below.
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