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Fundamentals of Audio Programming - Bjorn Roche

    http://stuff.bjornroche.com/fundamental-of-audio-programming-slides.pdf
    audio, otherwise drift is inevitable, although usually small. Audio clocks must be extremely stable or the sound quality suffers significantly, so most soundcards have crystal clocks built in. These clocks are ultimately the source of all audio timing. Trying to use something else as the source of timing is tricky to say the least.

Core Audio Programming Guide - Win32 apps | Microsoft …

    https://docs.microsoft.com/en-us/windows/win32/coreaudio/programming-guide
    11 rows

The Audio Programming Book | The MIT Press

    https://mitpress.mit.edu/books/audio-programming-book
    The essential reference in digital audio programming, linking the rich knowledge and techniques of our past and present to a rapidly evolving future, The Audio Programming Book provides its reader with a comprehensive body of programs and processes and teaches the programming skills and math to use them. John Chowning.

Audio Programmer (Video Games) | Berklee

    https://www.berklee.edu/careers/roles/audio-programmer
    Audio programmers—who typically answer to an audio director or lead—are charged with making sure that a game’s audio assets (e.g. music, ambience, dialogue, and sound effects) load smoothly, trigger correctly, and play back in high quality while using minimal processing power. Additional tasks might include creating or improving an in-house audio implementation tool, an …

What is Audio Programming? An Introduction - YouTube

    https://www.youtube.com/watch?v=Kpk67-nfpR0
    Have you ever thought about creating your own music apps, instruments, or effects? Journey with me as I introduce you to the world of Audio Programming.Join...

signal processing - I want to learn audio programming ...

    https://stackoverflow.com/questions/4801690/i-want-to-learn-audio-programming
    You can record and play audio using PyAudio. There's also Pygame, which expands on SDL (Simple DirectMedia layer), and pyglet, which uses OpenAL (the OpenGL of audio; it does 3D audio and effects). As to C/C++, there's IT++, SPUC, and FFTW for signal processing, and SDL/SDL_mixer and OpenAL/ALmixer for interfacing with hardware and audio files.

Sound Programming

    https://soundprogramming.net/
    Sound Programming. Welcome to the best collection of synthesizer, sampler, sequencer, drum machine, keyboard, and guitar synth manuals, specifications, and demos on the web. We love music and the technology that creates it. We're here to help you create more of it.

Audacity ® | Free, open source, cross-platform audio ...

    https://www.audacityteam.org/
    Free, open source, cross-platform audio software. Audacity is an easy-to-use, multi-track audio editor and recorder for Windows, Mac OS X, GNU/Linux and other operating systems. Developed by a group of volunteers as open source and offered free of charge. Amazing support community.

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