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Audio Queue Services - Apple Developer
https://developer.apple.com/documentation/audiotoolbox/audio_queue_services
Audio Queue Services enables you to record and play audio in linear PCM, in compressed formats (such as Apple Lossless and AAC), and in other formats for which users have installed codecs. Audio Queue Services also supports scheduled playback and synchronization of multiple audio queues and synchronization of audio with video. Note
Core Audio Essentials - Apple Developer
https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/CoreAudioEssentials/CoreAudioEssentials.html
Audio Queue Services lets you record, play, pause, loop, and synchronize audio. It employs codecs as necessary to deal with compressed audio formats. The AVAudioPlayer class provides a simple Objective-C interface for playing and looping audio as well as implementing rewind and fast-forward.
audio - How to pass and play specific queue position …
https://stackoverflow.com/questions/66005048/how-to-pass-and-play-specific-queue-position-media-item-from-playlist-in-audio-s
You already have an onStart, but remember that using the suggested startup sequence above, the queue will be set in a later step, and the player will skip to the right queue item in a later step, so you can remove those parts from your onStart, and just keep the code that initialises the event listeners.
objective c - Example of using Audio Queue Services ...
https://stackoverflow.com/questions/3326665/example-of-using-audio-queue-services
I'm assuming you know how to use AudioQueue services, set up an AudioSession, and properly start and stop an audio output queue. Here's a snippet for setting up and starting an output AudioQueue: // Get the preferred sample rate (8,000 Hz on iPhone, 44,100 Hz on iPod touch) size = sizeof(sampleRate);
Audio-Queue-Services …
https://github.com/vecter/Audio-Queue-Services-Example/blob/master/AudioQueueServicesExample/AudioRecorderAppDelegate.m
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