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iphone - Setting the input volume on an audio queue ...
https://stackoverflow.com/questions/4462226/setting-the-input-volume-on-an-audio-queue
AudioQueueParameterValue val = f; XThrowIfError(AudioQueueSetParameter(mQueue, kAudioQueueParam_Volume, val), "set queue volume"); Then I get the following error: kAudioQueueErr_InvalidParameter. Which Apple's documentation says it means: "The specified parameter ID is invalid". But if I try the same exact …
iphone - How to set volume in AudioQueue without the …
https://stackoverflow.com/questions/7413827/how-to-set-volume-in-audioqueue-without-the-use-of-audioqueueref
How to set volume in AudioQueue wthout the use of AudioQueueRef? ... That is simply a pointer to an Audio Queue object, so if you're using Audio Queues you have an AudioQueueRef somewhere. – Hollance. Sep 14 '11 at 9:47 @Hollance: Ok fine. I will try and create AudioQueueRef. I thought it is entirely different object.
Default Audio Volume Settings - Windows drivers ...
https://docs.microsoft.com/en-us/windows-hardware/drivers/audio/default-audio-volume-settings
The SndVol program (see SysTray and SndVol32) displays a set of volume sliders. The sliders indicate the volume-level settings for the various audio devices and applications such as speakers and system sounds. There is an endpoint volume for each audio output and input, and an application volume for each application.
Audio Queue Services - Apple Developer
https://developer.apple.com/documentation/audiotoolbox/audio_queue_services
This document describes Audio Queue Services, a C programming interface in the Audio Toolbox framework, which is part of Core Audio. An audio queue is a software object you use for recording or playing audio. An audio queue does the work of: Connecting to audio hardware. Managing memory. Employing codecs, as needed, for compressed audio formats
Audio Volume: Quick & Easy HTML Guide For Setting Initial ...
https://html.com/attributes/audio-volume/
volume: 0.0–1.0: Specifies the initial volume setting of the audio element, in a range from 0.0 to 1.0. preload: none metadata auto: Requests a particular preload behavior to the browser, which the browser may or may not follow. muted: Specifies that the volume on the audio player should initially be muted. loop
How to Queue Audio Clips in Unity (the Ultimate Guide to ...
https://johnleonardfrench.com/ultimate-guide-to-playscheduled-in-unity/
First, set up two Audio Sources. It’s not possible to do this with a single Audio Source so you will need to use two. This is because you can’t schedule an Audio Source that’s already been scheduled to play in the future without resetting it. Using two Audio Sources allows you to schedule one while the other is playing.
pygame.mixer.music — pygame v2.1.1 documentation
https://www.pygame.org/docs/ref/music.html
Set the volume of the music playback. The volume argument is a float between 0.0 and 1.0 that sets the volume level. When new music is loaded the volume is reset to full volume. If volume is a negative value it will be ignored and the volume will remain set at the current level. If the volume argument is greater than 1.0, the volume will be set to 1.0.
Music Plugin | MEE6 Helpdesk
https://help.mee6.xyz/en/article/music-plugin-1f7v6p8/
!volume followed by a number between 0 and 200 changes the volume of the bot, between 0 and 200% of the default volume. Unlike the Discord button, this volume is the same for the whole server. Keep control of what's going on!np shows you the music currently playing, with a clickable link and even the current track position. Stay in control!
How to set volume in AudioQueue without the use of ...
https://www.generacodice.com/en/articolo/1451621/how-to-set-volume-in-audioqueue-without-the-use-of-audioqueueref?
How to set volume in AudioQueue wthout the use of AudioQueueRef? I have referef many question regarding this on StackOverflow but all of them use AudioQueueRef object. Is it possible to do so without use of AudioQueueRef? Please Suggest. Thanks.
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