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iphone - Audio queue start failed - Stack Overflow
https://stackoverflow.com/questions/2490786/audio-queue-start-failed
You need to make the audio session active yourself after the interruption. I don't know AVAudioPlayer, but if you were using the audio queue services directly, you could have something like this as your interruption handler:
iphone - Audio queue starts failed - Stack Overflow
https://stackoverflow.com/questions/7515027/audio-queue-starts-failed
Audio queue start failed. err: hwiu 1752656245. this error occured in the following code. err = AudioQueueStart (audioQueue, NULL); if (err) { [self failWithErrorCode:AS_AUDIO_QUEUE_START_FAILED]; return; } where audioQueue is object of AudioQueueRef.
Error: AudioQueueStart failed (-66681) - Apple Community
https://discussions.apple.com/thread/3207785
Error: AudioQueueStart failed (-66681) At this point it has stopped playing the "silent sound", and I've noticed that youtube videos also have no sound. The only way I've found to clear up the problem is to restart the Mac.
Apple Developer Documentation
https://developer.apple.com/documentation/audiotoolbox/kaudioqueueerr_cannotstart
k Audio Queue Err _Cannot Start. The audio queue has encountered a problem and cannot start. Availability. iOS 2.0+ iPadOS 2.0+ macOS 10.5+ Mac Catalyst 13.0+ ... the audio queue’s audio converter failed to convert the requested number of sample frames. var k Audio Queue Err _Codec Not Found: OSStatus. The requested codec was not found. var k ...
audio queue creation failed fail w… | Apple Developer …
https://developer.apple.com/forums/thread/44809
audio queue creation failed AudioQueueNewOutput. Here is error code . AudioConverterNew from AudioQueueNew returned 'fmt?' io: 2 ch, 32000 Hz, Float32, non-inter. client: 2 ch, 32000 Hz, '.mp1' (0x00000000) 0 bits/channel, 0 bytes/packet, 384 frames/packet, 0 bytes/frame. is it due to 2 channel or frames/packet
Audio Queue Services - Apple Developer
https://developer.apple.com/documentation/audiotoolbox/audio_queue_services
This document describes Audio Queue Services, a C programming interface in the Audio Toolbox framework, which is part of Core Audio. An audio queue is a software object you use for recording or playing audio. An audio queue does the work of: Connecting to audio hardware. Managing memory. Employing codecs, as needed, for compressed audio formats
Fix sound problems in Windows 10
https://support.microsoft.com/en-us/windows/fix-sound-problems-in-windows-10-73025246-b61c-40fb-671a-2535c7cd56c8
In the search box on the taskbar, type audio troubleshooter, select Fix and find problems with playing sound from the results, then select Next. Select the device you want to troubleshoot and then continue through the troubleshooter. You can also launch the troubleshooter from audio Settings. Select Start > Settings > System > Sound > Troubleshoot.
Instant crash when starting the game for the first time ...
https://steamcommunity.com/app/1066780/discussions/0/3053987085386887548/?ctp=1
Faulting application name: TransportFever2.exe, version: 0.0.0.0, time stamp: 0x60e6efc5 Faulting module name: ntdll.dll, version: 10.0.19041.1081, time stamp: 0x088bf621
Audio Engine Failed to Load Error -7, No Sound in Finale ...
https://makemusic.zendesk.com/hc/en-us/articles/360024766833-Audio-Engine-Failed-to-Load-Error-7-No-Sound-in-Finale-
When launching Finale if you receive the error message that the audio engine has failed to load, this means that something has prevented Finale from making a proper connection to the audio hardware on the computer. As a first step check if the program has launched in ReWire mode. Go to MIDI/Audio > Device Setup. If available, select Reset ReWire. If this option …
(xQueueGenericReceive)- assert failed! after esp_wifi_scan ...
https://esp32.com/viewtopic.php?t=6168
Re: (xQueueGenericReceive)- assert failed! after esp_wifi_scan_get_ap_records () This statement asks to retrieve "num_of_scanned_ap" records and place them in the storage pointed to by "&ap_records". However, your definition: is only a single record.
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