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AudioQueue Class (AudioToolbox) | Microsoft Docs

    https://docs.microsoft.com/en-us/dotnet/api/AudioToolbox.AudioQueue
    AudioQueue is a base class for both the InputAudioQueue which is used to record audio and the OutputAudioQueue which is used to playback audio. This class provides services to start, prime, stop, pause the queues as well as volume control, resource management and event notifications. When you use AudioQueues, you must allocate buffers for ...

Rent Audio Book Online, Renting Book on CD: AudioQueue

    http://audioqueue.com/
    TRL is a learning and training library that rents audiobooks out to customers to promote self-help and growth. Visit us at our new site www.TrainingResourceLibrary.com

OutputAudioQueue Class (AudioToolbox) | Microsoft Docs

    https://docs.microsoft.com/en-us/dotnet/api/AudioToolbox.OutputAudioQueue
    Adds a buffer to the buffer queue of a playback audio queue, specifying start time and parameters. (Inherited from AudioQueue) Flush() (Inherited from AudioQueue) FreeBuffer(IntPtr) Releases an AudioQueue buffer. (Inherited from AudioQueue) GetCurrentTime(AudioQueueTimeline, AudioTimeStamp, Boolean) Returns the current time for …

Audio Queue example · GitHub

    https://gist.github.com/1360885
    Audio Queue example Raw main.c This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode characters. Show hidden characters ...

How to Queue Audio Clips in Unity (the Ultimate Guide to ...

    https://johnleonardfrench.com/ultimate-guide-to-playscheduled-in-unity/
    How to queue Audio Clips to play back to back seamlessly. One of the main benefits of using PlayScheduled is the ability to stitch any two, or more, Audio Clips together to play back to back seamlessly. As soon as one Clip ends, the …

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