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Unity - Manual: Reverb Zones
https://docs.unity3d.com/Manual/class-AudioReverbZone.html#:~:text=Reverb%20Zones%20take%20an%20Audio%20Clip%20A%20container,audio%20file%20format%2C%20and.xm%2C.mod%2C.it%2C%20and.s3m%20tracker%20module%20formats.
Unity - Manual: Reverb Zones
https://docs.unity3d.com/Manual/class-AudioReverbZone.html
Reverb Zones Switch to Scripting Reverb Zones take an Audio Clip A container for audio data in Unity. Unity supports mono, stereo and multichannel audio assets (up to eight channels). Unity can import .aif, .wav, .mp3, and .ogg …
Unity - Scripting API: AudioReverbZone
https://docs.unity3d.com/ScriptReference/AudioReverbZone.html
Description. Reverb Zones are used when you want to create location based ambient effects in the Scene. As the Audio Listener moves into a Reverb Zone, the ambient effect associated with the zone is gradually applied. At the max distance there is no effect and at the min distance the effect is fully applied. For example you can gradually change ...
Audio Reverb Zone - Unity Game Development - YouTube
https://www.youtube.com/watch?v=tH2TyS-_okE
Raspberry Pi 3 Setup - https://www.youtube.com/watch?v=dDWs7Z34Nu0-~-~~-~~~-~~-~-Audio Reverb Zones in Unity are a great way to add some life to your scenes....
Reverb Zones - Unity マニュアル
https://docs.unity3d.com/ja/2019.4/Manual/class-AudioReverbZone.html
Reverb Zone は、Audio Clip に対してaudio listenerがreverb zoneのどこにいるかに応じて、audio clipを歪ませます。音声の環境効果のない場所からある場所へと徐々に移りたい場合に使用します。例えば洞窟に入って行く時などです。
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