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MPEG Stream Error: Audio Ring Buffer Overflow | VideoRedo

    https://videoredo.net/msgBoard/index.php?threads/mpeg-stream-error-audio-ring-buffer-overflow.29518/
    Near the top are two labeled "Number of frames in video buffer" and "Number of frames in audio buffer". Take their values and double them. Then try outputting your files again. If you still get the audio ring error try doubling them one more time. If you still get the error let me know and I'll investigate the problem further. Dan

android - AudioRecord: buffer overflow? - Stack Overflow

    https://stackoverflow.com/questions/17790630/audiorecord-buffer-overflow
    To fix that issue, change the buffer size of AudioRecord to 2 times the minimum buffer size. You can use AudioRecord.getMinBufferSize() static method. This will give you the minimum buffer size to use for your current format. The syntax of getMinBufferSize() method is:

Audio - AudioSampleProvider buffer overflow. XXX …

    https://forum.unity.com/threads/audiosampleprovider-buffer-overflow-xxx-frames-discarded.844042/
    "AudioSampleProvider buffer overflow. XXX frames discarded" In my case, my problem was that I went out of memory or something like that. The warning appeared when I exceed preparing/loading my videos (VideoPlayer.prepare). I prepared a total …

AudioSampleProvider buffer overflow. - Unity Answers

    https://answers.unity.com/questions/1571440/audiosampleprovider-buffer-overflow.html
    AudioSampleProvider buffer overflow. So I have 2 scenes with the videoplayer attached. In the second scene my the audio source is playing fast-forward for a bit and then normal. Also I get these errors: AudioSampleProvider buffer overflow. 3072 sample frames discarded. AudioSampleProvider buffer overflow. 1216 sample frames discarded.

c++ - Ring buffer for audio processing (follow up) - Code ...

    https://codereview.stackexchange.com/questions/93176/ring-buffer-for-audio-processing-follow-up
    Ring buffer for audio processing template < Stack Exchange Network. Stack Exchange network consists of 178 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

c++ - Ring buffer for audio processing - Code Review Stack ...

    https://codereview.stackexchange.com/questions/92810/ring-buffer-for-audio-processing
    Below is my source code for the implementation of a Ring/Circular buffer for use in audio processing. I have been using this implementation for several months now but I have some doubts about the efficiency of the insertion and removal functions as well as the correctness/necessity of my usage of std::atomic<size_t>type index variables.The execution …

PortAudio: pa_ringbuffer.h File Reference

    http://portaudio.com/docs/v19-doxydocs-dev/pa__ringbuffer_8h.html
    Single-reader single-writer lock-free ring buffer. PaUtilRingBuffer is a ring buffer used to transport samples between different execution contexts (threads, OS callbacks, interrupt handlers) without requiring the use of any locks. This only works when there is a single reader and a single writer (ie. one thread or callback writes to the ring buffer, another thread or callback reads from it).

GstAudioRingBuffer - freedesktop.org

    https://gstreamer.freedesktop.org/documentation/audio/gstaudioringbuffer.html
    gst_audio_ring_buffer_delay guint gst_audio_ring_buffer_delay (GstAudioRingBuffer * buf). Get the number of samples queued in the audio device. This is usually less than the segment size but can be bigger when the implementation uses another internal buffer between the audio device.

Audio Worklet Design Pattern | Web | Google Developers

    https://developers.google.com/web/updates/2018/06/audio-worklet-design-pattern
    Since SPN allows the developer to pick a buffer size between 256 and 4096 frames, so the drop-in substitution of SPN with AudioWorkletNode can be difficult and using a ring buffer provides a nice workaround. A audio recorder would be …

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