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Audio Worklet Design Pattern | Web | Google Developers

    https://developers.google.com/web/updates/2018/06/audio-worklet-design-pattern#:~:text=As%20shown%20in%20the%20diagram%2C%20Input%20frames%20always,block%20will%20always%20get%20pulled%20by%20the%20system.
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MPEG Stream Error: Audio Ring Buffer Overflow | VideoRedo

    https://videoredo.net/msgBoard/index.php?threads/mpeg-stream-error-audio-ring-buffer-overflow.29518/
    After you've done that open VideoReDo, hold Shift and click Tools->Options. This will bring up a hidden list of options. Near the top are two labeled "Number of frames in video buffer" and "Number of frames in audio buffer". Take their values and double them. Then try outputting your files again.

Mpeg stream error: Audio Ring Buffer Overflow | VideoRedo

    https://videoredo.net/msgBoard/index.php?threads/mpeg-stream-error-audio-ring-buffer-overflow.36510/
    This had never been an issue until a few months ago when the output process started aborting with the message "Mpeg stream error: Audio Ring Buffer Overflow." I recently upgraded to Windows 10 and switched to Plex DVR, so I was hoping that this would no longer be an issue working with MPEG-2 .ts files instead of .wtv files.

ring buffer for audio in python - Stack Overflow

    https://stackoverflow.com/questions/30674659/ring-buffer-for-audio-in-python
    This question does not show any research effort; it is unclear or not useful. Bookmark this question. Show activity on this post. I am looking for a way to have a ring buffer in Python for audio. I want to be able to be rotating the storage in memory so that I don't waste RAM or HDD space and then when the user presses a button save that buffer ...

Video Ring Buffer Overflow | VideoRedo

    https://videoredo.net/msgBoard/index.php?threads/video-ring-buffer-overflow.334/
    Oct 28, 2004 #2 A video ring buffer overflow occurs when the audio is missing for a long time. At NTSC frame rates, the standard video buffer holds about 4 secs of material, and you've already doubled it to 8 seconds. There are 2 solutions to this problem: 1) Look at the VideoReDo.log file and you'll see where the buffer overflowed.

Ring Buffer — Audio Development Framework documentation

    https://docs.espressif.com/projects/esp-adf/en/latest/api-reference/abstraction/ringbuf.html
    Ring Buffer Ringbuffer is designed in addition to use as a data buffer, also used to connect Audio Elements. Each Element that requests data from the Ringbuffer will block the task until the data is available. Or block the task when writing data and the Buffer is full. Of course, we can stop this block at any time.

I've been writing ring buffers wrong all these years

    https://www.snellman.net/blog/archive/2016-12-13-ring-buffers/
    Latest states of the important data structures could be stored in the ring buffer by pushing it into the next idx. If the buffer is full, the very first entry (oldest) will get overwritten. t is the record getting stored and MAX is power of 2 size. idx could be fetched atomically. rb.idx = (rb.idx+1)%MAX; rb.f[rb.idx] = t;

c++ - Ring buffer for audio processing - Code Review Stack ...

    https://codereview.stackexchange.com/questions/92810/ring-buffer-for-audio-processing
    Below is my source code for the implementation of a Ring/Circular buffer for use in audio processing. I have been using this implementation for several months now but I have some doubts about the efficiency of the insertion and removal functions as well as the correctness/necessity of my usage of std::atomic<size_t>type index variables.The execution …

c++ - Ring buffer for audio processing (follow up) - Code ...

    https://codereview.stackexchange.com/questions/93176/ring-buffer-for-audio-processing-follow-up
    Ring buffer for audio processing. template <typename T> class Array { public: Array (); Array (std::size_t const& cap); Array (Array<T> const& other); Array<T>& operator= (Array<T> other); virtual ~Array (); void swap (Array<T>& first, Array<T>& second); std::size_t const& Capacity ()const; void Resize (std::size_t cap); T& operator [] (std::size_t const& index); …

Audio Worklet Design Pattern | Web | Google Developers

    https://developers.google.com/web/updates/2018/06/audio-worklet-design-pattern
    AudioWorkletProcessor pulls 128 frames from the Output RingBuffer to fill its Output. As shown in the diagram, Input frames always get accumulated into Input RingBuffer and it handles buffer...

Ring buffer in C tail pointer issue (for audio streaming ...

    https://codereview.stackexchange.com/questions/11774/ring-buffer-in-c-tail-pointer-issue-for-audio-streaming
    Here is the ring buffer implementation: typedef struct ring_buffer { UINT8 *buffer; /* data buffer */ UINT8 *buffer_end; /* end of data buffer */ size_t capacity; /* maximum number of mp3Bytes in the buffer */ size_t count; /* number of mp3Bytes in the buffer */ size_t typesize; /* size of each mp3Byte in the buffer */ UINT8 *head; /* ring buffer head pointer */ UINT8 *tail; /* ring buffer …

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