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Please exlpain the audio term "roll-off" | Steve Hoffman ...

    https://forums.stevehoffman.tv/threads/please-exlpain-the-audio-term-roll-off.128044/#:~:text=Roll%20off%3A%20The%20expression%20stems%20from%20the%20notion,the%20output%20along%20the%20vertical%20in%20decibels%20%28db%27s%29.
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What is "Rolloff"?

    https://www.sweetwater.com/insync/rolloff/
    Roll Off (or Rolloff) – Specifically rolloff refers to the action of a specific type of filter; one designed to roll off frequencies above or below a certain point. It is called roll off because the process is gradual. Hi pass and low pass filters both roll off frequencies outside of their range, but they don’t immediately eliminate all ...

Please exlpain the audio term "roll-off" | Steve Hoffman ...

    https://forums.stevehoffman.tv/threads/please-exlpain-the-audio-term-roll-off.128044/
    Roll off: The expression stems from the notion of plotting the audio frequency range of a component in the form of a graph. You place the audio frequency range along the horizontal axis and the output along the vertical in decibels (db's).

Spectral rolloff point for audio signals and auditory ...

    https://www.mathworks.com/help/audio/ref/spectralrolloffpoint.html
    The input to your audio stream loop has an inconsistent samples-per-frame with the analysis window of spectralRolloffPoint. You want to calculate the spectral rolloff point for overlapped data. Create a dsp.AsyncBuffer object, reset the logger, and release the file reader.

Help with audio: how to use rolloff max and min distance ...

    https://devforum.roblox.com/t/help-with-audio-how-to-use-rolloff-max-and-min-distance/1079944
    RollOffMinDistance is the minimum distance, in studs, at which a 3D Sound (direct child of a BasePart or Attachment) will begin to decrease in volume. RollOffMaxDistance is the maximum distance a 3D sound can be heard. I’m guessing the switch was to favour the RollOffMode property, though I guess now it just makes scripting 3D audio longer.

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