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SDL_AudioFormat - SDL Wiki
https://wiki.libsdl.org/SDL_AudioFormat#:~:text=Audio%20Format%20Values%20%20%20%20%20,little-endian%20b%20...%20%2017%20more%20rows%20
ffmpeg tutorial - dranger.com
http://dranger.com/ffmpeg/tutorial03.html
The "S" in "S16SYS" stands for "signed", the 16 says that each sample is 16 bits long, and "SYS" means that the endian-order will depend on the system you are on. This is the format that avcodec_decode_audio2 will give us the audio in. channels: Number of audio channels. silence: This is the value that indicated silence. Since the audio is signed, 0 is of course the usual value.
SDL_mixer 1.2.10: Mix_OpenAudio - Simple DirectMedia …
https://www.libsdl.org/projects/SDL_mixer/docs/SDL_mixer_11.html
AUDIO_U16 same as AUDIO_U16LSB (for backwards compatability probably) AUDIO_S16 same as AUDIO_S16LSB (for backwards compatability probably) AUDIO_U16SYS Unsigned 16-bit samples, in system byte order AUDIO_S16SYS Signed 16-bit samples, in system byte order MIX_DEFAULT_FORMAT is the same as AUDIO_S16SYS. Returns: 0 on success, -1 on errors
SDL mixer:Tutorials:Playing a WAV Sound File - ModDB Wiki
https://moddb.fandom.com/wiki/SDL_mixer:Tutorials:Playing_a_WAV_Sound_File
If you're using 8-bit WAV file samples, then use the constant AUDIO_S8. If you are using 16-bit WAV file samples, then use the constant AUDIO_S16SYS. AUDIO_S16SYS will automatically match the user's system's byte order, so you don't have to worry about the endianness of the target system! Now, if you're not sure whether or not your samples are 8-bit or 16-bit, simply try …
ffmpeg tutorial 05 with SDL2 and audio resampling fix · GitHub
https://gist.github.com/d7d935e87a44410966ed8cad066953bc
wanted_spec. format = AUDIO_S16SYS; wanted_spec. channels = codecCtx-> channels; wanted_spec. silence = 0; wanted_spec. samples = SDL_AUDIO_BUFFER_SIZE; wanted_spec. …
ffmpeg - How to make SDL play FLTP samples (AAC)? - …
https://stackoverflow.com/questions/32392571/how-to-make-sdl-play-fltp-samples-aac
The tutorials showed this way, SDL_AudioSpec wanted_spec, spec; wanted_spec.freq = aCodecCtx->sample_rate; wanted_spec.format = AUDIO_S16SYS; wanted_spec.channels = aCodecCtx->channels;
SDL_AudioSpec - SDL Wiki
https://wiki.libsdl.org/SDL_AudioSpec
A sample frame is a chunk of audio data of the size specified in format multiplied by the number of channels. When the SDL_AudioSpec is used with SDL_LoadWAV () samples is set to 4096. This field's value must be a power of two.
Tutorial: Using SDL2 and SDL_Mixer to Play Samples | Sound ...
https://soundprogramming.net/programming/tutorial-using-sdl2-and-sdl_mixer-to-play-samples/
We then call the Init() function at the top of the file. The first thing that does its call Mix_OpenAudio, which starts the audio system. The settings we use are 44.1 kHz, 16-bit, stereo with a 512 byte buffer. You can use other audio formats, but that is the most common. After opening the audio system, we call Mix_AllocateChannels().
SDL2::audio - SDL Audio Functions - metacpan.org
https://metacpan.org/pod/SDL2::audio
- desired->format should be the audio format (`AUDIO_S16SYS`, etc). - desired->samples is the desired size of the audio buffer, in sample frames (with stereo output, two samples--left and right--would make a single sample frame). This number should be a power of two, and may be adjusted by the audio driver to a value more suitable for the hardware.
SDL_OpenAudioDevice - SDL Wiki
https://wiki.libsdl.org/SDL_OpenAudioDevice
When filling in the desired audio spec structure: desired->freq should be the frequency in sample-frames-per-second (Hz). desired->format should be the audio format (AUDIO_S16SYS, etc). desired->samples is the desired size of the audio buffer, in _sample frames_ (with stereo output, two samples--left and right--would make a single sample frame). This number should be a …
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