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Oculus Developer Center | Downloads

    https://developer.oculus.com/downloads/package/oculus-audio-sdk-plugins/
    Oculus Developer Center | Downloads

Meet the Oculus Audio SDK

    https://developer.oculus.com/blog/meet-the-oculus-audio-sdk/
    At Oculus, we’re committed to providing great tools to help developers make persuasive experiences – games that make you truly forget where...

Oculus Developer Center | Audio Development

    https://developer.oculus.com/audio/
    Oculus Developer Center | Audio Development

Spatial Audio - Oculus

    https://creator.oculus.com/learn/spatial-audio/
    The Oculus Audio SDK is designed to add high-quality spatialization tools to existing tools (such as FMOD and Wwise) and engines (Unity and Unreal) often used by game developers.

Audio SDK Development - Oculus Community

    https://forums.oculusvr.com/t5/Audio-SDK-Development/bd-p/dev-sdk-audio
    Oculus Spatializer close proximity mutes audio When bringing listener and source close together, the audio gets quieter and quieter until it is completely silent when overlapping them.It only happens when using the ONSP Propagation. (Adding a geometry and building the scene, creates this problem)... 08-13-2021 | Posted in Audio SDK Development

Oculus Developer Center | Downloads

    https://developer.oculus.com/downloads/
    Oculus Developer Center | Downloads

Oculus - Developer Center

    https://developer.oculus.com/
    Seamlessly build, monetize and distribute your virtual reality experiences on the Oculus platform while targeting Oculus Rift, Oculus Quest and Oculus Go.

Audio recording in game - Oculus Community - 868875

    https://forums.oculusvr.com/t5/Audio-SDK-Development/Audio-recording-in-game/td-p/868875
    Audio Recording in the new game in Game Design 05-27-2021 Occulus quest 2 link disconnecting in Answers 04-24-2021 OCULUS QUEST 2 y 1: Oculus audio groups do not work when entering games in Audio SDK Development 10-15-2020

Oculus @ CES 2015

    https://www.oculus.com/blog/oculus-ces-2015/
    The upcoming Oculus Audio SDK uses Head-Related Transfer Function (HRTF) technology in conjunction with the Rift’s head tracking to achieve a sense of true 3D audio spatialization. This allows content creators to immerse you sonically in a virtual world, surrounded by realistic sounds in all directions.

Oculus @ GDC 2015

    https://www.oculus.com/blog/oculus-gdc-2015/?locale=es_LA
    Great spatialized audio is a powerful amplifier for presence — By providing 3D audio plugins for Unity3D, AudioKinetic Wwise, Firelight FMOD, and VST compatible digital audio workstations, the Oculus Audio SDK provides content creators the tools to immerse players sonically in a virtual world, surrounded by realistically spatialized sounds.

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