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Configuring an Audio Session - Apple Developer

    https://developer.apple.com/library/archive/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionBasics/AudioSessionBasics.html
    An audio session category is a key that identifies a set of audio behaviors for your app. By setting a category, you indicate your audio intentions to the system—such as whether your audio should continue when the Ringer/Silent …

Introduction - Apple Developer

    https://developer.apple.com/library/archive/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/Introduction/Introduction.html
    Audio Session Programming Guide. Jump To…. Audio is a managed service in iOS, tvOS, and watchOS. The system manages audio behavior at the app, inter-app, and device levels through the use of audio sessions. You use an audio …

Audio Session Categories and Modes - Apple Developer

    https://developer.apple.com/library/archive/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionCategoriesandModes/AudioSessionCategoriesandModes.html
    Audio Session Programming Guide PDF Companion File. ... Audio Session Categories and Modes. You specify an audio session category to express how you intend to use audio in your app. Table B-1 provides details about each of the available categories. For an explanation of how categories work, see Configuring an Audio Session.

Using Audio - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
    The iOS audio session APIs let you define your application’s general audio behavior and design it to work well within the larger audio context of the device it’s running on. These APIs are described in Audio Session Services …

Configuring Device Hardware - Apple Developer

    https://developer.apple.com/library/archive/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/OptimizingForDeviceHardware/OptimizingForDeviceHardware.html
    Using audio session properties, you can optimize your app’s audio behavior for device hardware at runtime. Doing this lets your code adapt to the characteristics of the device it’s running on, as well as to changes made by the user (such as plugging in a headset or docking the device) as your app runs. Use AVAudioSession to:

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