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Synthesizing sound with JavaScript: sine wave | by Ivan ...
https://darthvanger.medium.com/synthesize-sound-with-javascript-sine-wave-940f9cd7dae2#:~:text=Sine%20wave%20is%20one%20of%20the%20easiest%20sounds,float%20numbers%20const%20sineWaveArray%20%3D%20new%20Float32Array%20%28sampleRate%29%3B
Synthesizing sound with JavaScript: sine wave | by Ivan ...
https://darthvanger.medium.com/synthesize-sound-with-javascript-sine-wave-940f9cd7dae2
Sine wave is one of the easiest sounds to synthesize. We should start with creating an array of size 44100 to play one second of sound. sadf // to play 1 second we need array of 44100 numbers const...
javascript - Generate sine wave and play it in the browser ...
https://stackoverflow.com/questions/34708980/generate-sine-wave-and-play-it-in-the-browser
1 Answer1. Show activity on this post. This is how to play 441 Hertz sine wave tone in the browser using the cross-browser AudioContext. window.AudioContext = window.AudioContext || window.webkitAudioContext; var context = new AudioContext (); function playSound (arr) { var buf = new Float32Array (arr.length) for (var i = 0; i < arr.length; i++) buf [i] = arr [i] var buffer = …
Generate Sounds Programmatically With Javascript
https://marcgg.com/blog/2016/11/01/javascript-audio/
We’ll initiate an audio context, which is the central object for generating sound. Then we’ll create an oscillator producing the sine wave. Finally we connect the oscillator to the context and start. var context = new AudioContext() var o = context.createOscillator() o.type = "sine" o.connect(context.destination) o.start() Play Stop
html - Generating sound on the fly with javascript/html5 ...
https://stackoverflow.com/questions/6343450/generating-sound-on-the-fly-with-javascript-html5
Is it possible to generate a constant sound stream with javascript/html5? For example, to generate a perpetual sine wave, I would have a callback function, that would be called whenever the output buffer is about to become empty: function getSampleAt(timestep) { return Math.sin(timestep); } (The idea is to use this to make an interactive synth.
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