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Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    An AudioSource is attached to a GameObject for playing back sounds in a 3D environment. In order to play 3D sounds you also need to have a AudioListener . The audio listener is normally attached to the camera you want to use. Whether sounds are played in 3D or 2D is determined by AudioImporter settings.

Unity - Scripting API: AudioSource.Play

    https://docs.unity3d.com/ScriptReference/AudioSource.Play.html
    using UnityEngine; // The Audio Source component has an AudioClip option. The audio // played in this example comes from AudioClip and is called audioData. [ RequireComponent (typeof ( AudioSource ))] public class ExampleScript : MonoBehaviour { AudioSource audioData;

How do I use an Audio Source in a script? – Unity

    https://support.unity.com/hc/en-us/articles/206116056-How-do-I-use-an-Audio-Source-in-a-script-
    To create a new Audio Source: Import your audio files into your Unity Project. These are now AudioClips. Go to GameObjectand click Create Emptyfrom the menu. With the new GameObjectselected in the inspector, click Add Component. You can search for Audio Sourceand select this. An Audio Sourcewill be attached to the GameObjectin the inspector.

How to play audio in Unity (with examples) - Game Dev …

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    There are several different methods for playing audio in Unity, including: audioSource.Play to start a single clip from a script. audioSource.PlayOneShot to play overlapping, repeating and non-looping sounds. AudioSource.PlayClipAtPoint to play a clip at a 3D position, without an Audio Source.

c# - How to play Unity AudioSource using updated …

    https://stackoverflow.com/questions/71021591/how-to-play-unity-audiosource-using-updated-audioclip-during-runtime
    How to play Unity AudioSource using updated AudioClip during runtime? Ask Question Asked today. Active today. Viewed 7 times 0 I have the audio source object and it's source code component. I have a function that is always executed when I receive new samples data (length of 1024) from my internal program. ...

How to Trigger Audio in Unity – This Code Does This

    https://thiscodedoesthis.com/trigger-audio-unity/
    Make a Button Play a Sound in Unity. Another way to trigger audio is to click a button. This is fairly straightforward as well. To use a button to play audio in Unity, create a button and AudioSource object in the Hierarchy. Drag the audio into the Audioclip box of the AudioSource’s Inspector.

Audio - Multiple audio mixers on one source? - Unity Forum

    https://forum.unity.com/threads/multiple-audio-mixers-on-one-source.1234189/
    MerlinG2. Joined: Jun 17, 2020. Posts: 43. I was wondering if it was possible to have multiple mixers controlling one audio source. For example, I could have one mixer which controls the overall volume of the game which the player can change one which fades specific audio when a player does a specific action. Sorry if that's a little confusing.

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