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Audio timescale - Game Building Help - Construct

    https://www.construct.net/en/forum/construct-2/how-do-i-18/audio-timescale-47849
    The game timescale can be used to speed up or slow down playback of the game, for effects like slow-motion. See Delta-time and framerate independence for more information. This property controls whether or not audio is affected by the game's timescale. Off will play back audio the same regardless of the timescale.

"Audio Time-Scale Modification" by David Dorran

    https://arrow.tudublin.ie/engdoc/2/
    Audio time-scale modification is an audio effect that alters the duration of an audio signal without affecting its perceived local pitch and timbral characteristics. There are two broad categories of time-scale modifications algorithms, time-domain and frequency-domain. The computationally efficient time-domain techniques produce high quality results for single pitched signals such …

Time-scaling Audio: Introduction to MIDI and Computer ...

    https://cecm.indiana.edu/361/rsn-timescalequantizeaudio.html
    Time-scaling Audio in an Entire Clip. Select the clip to reveal its resize handles on either end of the clip. While holding down the option (or alt) key, drag one of the resize handles to time-scale the clip. You will see the time-scale clock cursor, and the audio waveform will …

Apply time scaling to streaming audio - MATLAB

    https://www.mathworks.com/help/audio/ref/audiotimescaler-system-object.html
    Create an audioDeviceWriter to write frames to your audio device. Use the same sample rate as the file reader. deviceWriter = audioDeviceWriter ( 'SampleRate' ,fileReader.SampleRate); In an audio stream loop, read a frame the file, apply time scale modification, and …

How to fix the audio when using Time.TimeScale? - Unity

    https://forum.unity.com/threads/how-to-fix-the-audio-when-using-time-timescale.1120150/
    I changed the timescale and played an AudioClip, and the audio wasn't affected by timescale. flashframe, Jun 3, 2021 #4. fptisthebest. Joined: Jun 11, 2020 Posts: 4.

Time Scale Modification | Spectral Audio Signal Processing

    https://www.dsprelated.com/freebooks/sasp/Time_Scale_Modification.html
    Time Scale Modification Time Scale Modification (TSM) means speeding up or slowing down a sound without affecting the frequency content, such as the perceived pitch of any tonal components. For example, TSM of speech should sound like the speaker is talking at a slower or faster pace, without distortion of the spoken vowels.Similarly, TSM of music should change …

java - Audio timescale-pitch modification - Open source ...

    https://stackoverflow.com/questions/5080517/audio-timescale-pitch-modification-open-source-examples
    Show activity on this post. DSP Dimension provides some good tutorials on pitch-shifting and time-scale modification techniques. There are plenty of links to related material (various libraries, tutorials and implementations) as well as an open source Fourier-based implementation in C++ (check the Download section). Share.

AudioSources don't play when setting Time.timescale to 0 ...

    https://answers.unity.com/questions/228452/audiosources-dont-play-when-setting-timetimescale.html
    AudioSources play independently of Time.timeScale - probably the code that should call Play() is being stopped when timeScale becomes 0. If you use the code below, the sound assigned to audio.clip will be played anytime the button pause is clicked (attach this code to the object that has the AudioSource):

What is video timescale, timebase, or timestamp in …

    https://stackoverflow.com/questions/43333542/what-is-video-timescale-timebase-or-timestamp-in-ffmpeg
    Timescale is simply the reciprocal of the timebase. FFmpeg shows the timescale as the tbn value in the readout of a stream. Timebase = 1/75; Timescale = 75 Frame pts pts_time 0 0 0 x 1/75 = 0.00 1 3 3 x 1/75 = 0.04 2 6 6 x 1/75 = 0.08 3 9 9 x 1/75 = 0.12 ... This method of regulating time allows variable frame-rate video.

Apply time scaling to streaming audio - MATLAB - MathWorks 한국

    https://kr.mathworks.com/help/audio/ref/audiotimescaler-system-object.html
    Description. The audioTimeScaler object performs audio time scale modification (TSM) independently across each input channel. To modify the time scale of streaming audio: Create the audioTimeScaler object and set its properties. Call the object with arguments, as if it were a function. To learn more about how System objects work, see What Are ...

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