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Torque 2D - Audio Tutorial - docs.garagegames.com
http://docs.garagegames.com/tgb/official/content/documentation/Interface%20Tutorials/Feature/Audio%20Tutorial.html
Torque 2D - Audio Tutorial. Introduction. Sound effects are a very important component of game immersion. As such, Torque 2D (T2D) provides users a robust sound management system for assigning and playing sound effects in-game. In this tutorial we will show you how to create your own sound descriptions and profiles, load your sound into your ...
GarageGames.com
http://www.garagegames.com/products/torque-2d
Torque 2D uses Box2D as its physics system. Box2D is an open source C++ engine for simulating rigid bodies in 2D. It is developed by Erin Catto and we have seamlessly integrated it into Torque 2D. Sound. Torque 2D uses the OpenAL sound library by default and supports a wide range of features. These include: Stereo, Streaming Sound; SFX/Music driver
Torque 2D - Free download and software reviews - CNET
https://download.cnet.com/Torque-2D/3000-2247_4-184930.html
Download Torque 2D for Windows to develop enhanced game functions with powerful, flexible, multi-feature, cross-platform, professional C++ engine. Torque 2D has had 1 update within the past 6 months.
Torque2D - The powerful, free 2D game engine! - Torque3D
https://torque3d.org/torque2d/
Torque2D is a powerful, C++ engine, built on proven torque technology. This legendary engine has been used in hundreds of games by professionals and hobbiests alike. Open-source and completely free, Torque2D is the most cost-effective, 2D engine available today with more raw power then most engines offer at hefty prices.
TORQUE AUDIO – Torque Audio
HEAVY NEODYMIUM MAGNETS. LOUD AND CLEAR MIDRANGES. DOBLE MAGNETS HIGH QUALITY SUBWOOFERS. Slide 1 CARBON FIBER. Slide 2 NEODYMIUM MAGNETS. Slide 3 MIDRANGES. Slide 4 SUBWOOFERS. Slide 1. Slide 2.
iTGB 1.2 and MP3 | iTorque 2D | Forums | Community ...
http://www.garagegames.com/community/forums/viewthread/91607
I was very excited when I received the news about mp3 audio feature at iTGB 1.2, since my game size in disk would reduce a lot. However, when I tried to play mp3 audio, I got very disappointed. There is a considerable delay (about 500ms) between the moment the play command is called and the moment the audio is actually played.
Torque2D Alternatives - C++ Game Engine | LibHunt
https://cpp.libhunt.com/torque2d-alternatives
Dedicated to 2D game development, Torque 2D is an extremely powerful, flexible, and fast C++ engine which has been used in hundreds of professional games. It is a true cross platform solution providing you access to Windows, OSX, Linux, iOS, Android, and the web - …
Torque 3D - SFX Overview
http://docs.garagegames.com/torque-3d/official/content/documentation/Engine/Audio/SFXOverview.html
SFX is the new 2D and 3D audio system for Torque 3D. It was designed to provide the basic features for sound playback across multiple platforms, sound devices, and audio libraries. This guide is a high level overview of the SFX module and what systems it supports. Recommendation: For the best cross-platform support as well as for the best ...
TGB audio positioning / panning | Shaderman | Resources ...
http://www.garagegames.com/community/blogs/view/16347
I wondered if it was possible to have audio positioning in TGB 1.7.4 and started searching the forums. I found two threads where people asked the same question and finally Simon Love's promising resource OpenAL and Torque 2D. It didn't work though :/ After further searching and reading, I found out that the key thing is the audio format.
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