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The Audio Unit View - Apple
https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnitView/TheAudioUnitView.html
The generic view for your audio unit will have a similar look. Table 3-1 describes where each user interface element in a generic view comes from. The “Source of value” column in the table refers to files you see in an audio unit Xcode project built …
Creating Audio Units with Cocoa Views on Mac OS X 10.7 ...
http://www.squishycat.com/audio-unit-development/creating-audio-units-with-cocoa-views-on-mac-os-x-10-7-lion
So far, I've gotten more questions about getting Cocoa Views to work in Audio Units than other requests, so here we go. Since I've been on a lengthy vacation, I didn't think too much about it until I tried using the built-in template for Audio Unit Effects in Xcode 4.x. It doesn't make it at…
Audio Unit Properties - Apple Developer
https://developer.apple.com/documentation/audiounit/audio_unit_properties
The name and number of custom Cocoa views for an audio unit. struct AudioUnitConnection An audio unit source-to-destination connection specification. struct AudioUnitExternalBuffer Allows an audio unit host application to tell an audio unit to use a specified buffer for its input callback. struct AudioUnitFrequencyResponseBin
coreaudio_sys::audio_unit::Struct_AudioUnitCocoaViewInfo ...
https://rustaudio.github.io/coreaudio-rs/coreaudio_sys/audio_unit/struct.Struct_AudioUnitCocoaViewInfo.html
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Live 7 & Audio Units w/ Cocoa Views - Ableton Forum
https://forum.ableton.com/viewtopic.php?t=76628
I'm writing an Audio Unit, -really- don't want to have to deal with Carbon for the view, but, I want to be able to use it in Live... Pretty sure it doesn't...I just tried (in 7b10) the one from the KVR dev contest that was cocoa only (Stochaton), and just the default view showed up.
cocoa - Audio Units: getting generated audio into a render ...
https://stackoverflow.com/questions/14190884/audio-units-getting-generated-audio-into-a-render-callback
I've been trying without success to manipulate the samples produced by kAudioUnitType_Generator audio units by attaching an AURenderCallbackStruct to the input of the audio unit right after. I managed to get this working on OS X using the following simple graph: (input callback) -> multichannel mixer -> (intput callback) -> default output. But ...
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