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The Audio Unit - Apple Developer
https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html
The Audio Unit. When you develop an audio unit, you begin with the part that performs the audio work. This part exists within the MacOS folder inside the audio unit bundle as shown in Figure 1-2.You can optionally add a custom user interface, or view, as described in the next chapter, The Audio Unit View. In this chapter you learn about the architecture and …
Technical Note TN2312: Audio Unit Host Sandboxing Guide
https://developer.apple.com/library/archive/technotes/tn2312/_index.html
Audio Unit Host Sandboxing Guide. This technical note provides an overview of the changes that an Audio Unit Host application needs to make in order to adopt the App Sandbox. These changes include the following: Adding the appropriate entitlements. Migrating to the Audio Component API. Checking to see if Audio Units are Sandbox Safe
Creating Custom Audio Effects - Apple Developer
https://developer.apple.com/documentation/audiotoolbox/audio_unit_v3_plug-ins/creating_custom_audio_effects
The macOS sample packages all of the Audio Unit’s code into the AUv3FilterFramework target. You indicate that the extension’s code exists in a separate bundle by adding an AudioComponentBundle extension attribute to the target’s Info.plist file. <key>NSExtension</key> <dict> <key>NSExtensionAttributes</key> <dict> <key>AudioComponentBundle</key> …
Audio Unit Development Fundamentals - Apple Developer
https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/AudioUnitDevelopmentFundamentals/AudioUnitDevelopmentFundamentals.html
The audio unit processes the audio data samples and places the result in an output buffer for the host to retrieve. The host retrieves the processed data and then again invokes the audio unit’s render method. In the depiction of the audio unit in Figure 1-1, the outer cube represents the plug-in API.
How to Create an Audio Unit Extension from Scratch in ...
https://betterprogramming.pub/create-audio-unit-extension-from-scratch-77abee79d12
Go to File New/Target, choose Audio Unit Extension, update Product Name (i.e. “VolumePlugin”), Subtype Code (use “Demo”). and Manufacturer Code (also use “Demo”). Now create a shared framework where we’ll put audio unit plugins files. Go to File / New / Target….
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