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Audio Unit Development Fundamentals - Apple Developer
https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/AudioUnitDevelopmentFundamentals/AudioUnitDevelopmentFundamentals.html
You create an SDK-based audio unit by subclassing the appropriate classes in the SDK’s audio unit C++ class hierarchy. Appendix: Audio Unit Class Hierarchy shows this hierarchy. Host applications communicate with audio units through their plug-in API and by way of the Component Manager.
The Audio Unit - Apple Developer
https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html
The Core Audio SDK passes this function call into your audio unit as a call to the audio unit’s Render method. You can see the similarity between the render callback and AudioUnitRender signatures, which reflects their coordinated use in …
iPhone SDK: Panning audio at different levels - Stack …
https://stackoverflow.com/questions/2460445/iphone-sdk-panning-audio-at-different-levels
iPhone SDK trimming audio file. 1. How to change a recorded voice to a man's voice in Core Audio (Audio Unit/ Remote IO) for iPhone. 286. Build fat static library (device + simulator) using Xcode and SDK 4+ 3. How to adjust audio panning with RtAudio. 5.
objective c - How to use an Audio Unit on the iPhone ...
https://stackoverflow.com/questions/1044492/how-to-use-an-audio-unit-on-the-iphone
Apple seems to have better organized their iPhone SDK documentation at developer.apple.com of late - now its more difficult to find references to AUPitch, etc. That said, I'm still interested in quality answers on using Audio Units (in general) on the iPhone.
Decibel metering from an iPhone audio unit | Politepix
https://www.politepix.com/2010/06/18/decibel-metering-from-an-iphone-audio-unit/
There are three levels of abstraction for audio on the iPhone, with the AVAudioPlayer as the easiest to use (great for 75% of cases) but with the least fine control and highest latency, then Audio Queue Services as the middle step, with less latency and a callback where you can do a lot of useful stuff, and then at the lowest level there are two types of Audio …
How To Play Audio With The iPhone SDK » The App Business Blog
http://iphoneincubator.com/blog/tutorial/how-to-play-audio-with-the-iphone-sdk
Navigate to the AudioToolbox.framework folder. Click Add. If you can’t immediately find this file, try this location: /Developer/Platforms/AspenSimulator.platform/Developer/SDKs/AspenSimulator1.2.sdk/System/Library/Frameworks; Click Add again. Your project should now build without any errors. Of course you need an audio …
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