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App Extension Programming Guide: Audio Unit
https://developer.apple.com/library/archive/documentation/General/Conceptual/ExtensibilityPG/AudioUnit.html
Audio Unit. An Audio Unit app extension gives users a convenient way to create or modify audio in any iOS or macOS app that uses sound, including music production apps such as GarageBand or Logic Pro X. An Audio Unit app extension has two main elements: an audio unit proper and a user interface (UI) to control the audio unit.
The Audio Unit - Apple Developer
https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html
The audio unit you build in Tutorial: Building a Simple Effect Unit with a Generic View makes use of all three of these methods: GetParameterInfo, GetParameter, and SetParameter. An audio unit sometimes needs to invoke a value change for one of its parameters. It might do this in response to a change (invoked by a view or host) in another parameter.
Audio Unit Development Fundamentals - Apple Developer
https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/AudioUnitDevelopmentFundamentals/AudioUnitDevelopmentFundamentals.html
Audio Unit Development Fundamentals. When you set out to create an audio unit, the power and flexibility of Core Audio’s Audio Unit framework give you the ability to go just about anywhere with sound. However, this power and flexibility also mean that there is a lot to learn to get started on the right foot.
Introduction - Apple Developer
https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/Introduction/Introduction.html
Apple recommends the AU Lab application, installed with Apple’s Xcode Tools at this location on your system: /Developer/Applications/Audio/AU Lab. The audio unit validation command-line tool, auval, Apple’s validation tool for audio units, provided with OS X. See Also.
Using Audio - Apple Developer
https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
Every iOS application—with rare exception—should actively manage its audio session. For a complete explanation of how to do this, read Audio Session Programming Guide. To ensure that your application conforms to Apple recommendations for audio session behavior, read Sound in iOS Human Interface Guidelines. Playing Audio
iphone - Basic system supplied audio unit …
https://stackoverflow.com/questions/4663045/basic-system-supplied-audio-unit-implementation
"iPhone OS provides three audio units: a Converter unit (of type (AUConverter), a 3D Embedded Mixer unit (of type AU3DEmbeddedMixer), and an IO Remote unit (of type AUIORemote). Use the interfaces in the Audio Unit framework to open, connect, and use audio units in iPhone OS. iPhone OS does not support the creation of audio units."
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