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Computer Programming Languages for Audio ... - Hack Audio

    https://www.hackaudio.com/getting-started/programming-languages/#:~:text=There%20are%20programming%20languages%20that%20were%20specifically%20created,intend%20to%20demonstrate%20some%20of%20these%20languages%2C%20too.
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The Audio Unit - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html
    The Audio Unit. When you develop an audio unit, you begin with the part that performs the audio work. This part exists within the MacOS folder inside the audio unit bundle as shown in Figure 1-2.You can optionally add a custom …

Introduction - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/Introduction/Introduction.html
    Making Further Progress in Audio Unit Development. To go forward in developing your own audio units based on what you learn here, you will need: The ability to develop plug-ins using the C++ programming language, because the audio unit class hierarchy in the Core Audio SDK uses C++. A grounding in audio DSP, including the requisite mathematics.

From the Audio Unit Programming Guide - djehuti.com

    https://www.djehuti.com/2011/11/04/from-the-audio-unit-programming-guide/
    From the Audio Unit Programming Guide. Posted on November 4, 2011 by Ben. Audio Plug-In manufacturers would do well to read and re-read this paragraph. Adding Copy Protection. If you choose to add copy protection to your audio unit, it’s especially important to consider the audio unit’s opening sequence. The time for copy protection is ...

Computer Programming Languages for Audio ... - Hack …

    https://www.hackaudio.com/getting-started/programming-languages/
    There are programming languages that were specifically created for music and audio. Some examples are CSound, FAUST, Juce, and Pure Data. I plan to demonstrate some of these languages on the blog in the future. There are also general-purpose programming languages that include some things related to audio. Some examples are C++, Java, and Python.

Connecting Audio Units Together. Without AU Graph or ...

    https://medium.com/programming-for-music/connecting-audio-units-together-51ee30279434
    The program creates two Audio Units and puts one behind the other in a chain. The first audio unit is a file player audio unit. It has the …

List of audio programming languages - Wikipedia

    https://en.wikipedia.org/wiki/List_of_audio_programming_languages
    This is a list of notable programming languages optimized for sound production, algorithmic composition, and sound synthesis . ABC notation, a language for notating music using the ASCII character set. ChucK, strongly timed, concurrent, and on-the-fly audio programming language. Real-time Cmix, a MUSIC-N synthesis language somewhat similar to Csound.

[Audiounit programming] - Develop an Audiounit in Swift ...

    https://forum.audiob.us/discussion/44266/audiounit-programming-develop-an-audiounit-in-swift
    So, you can't do anything that takes unbounded time. This is true in whatever language you use -- even C and C++. So, you can't make system calls, like memory allocation or deallocation, in your DSP code. It's hard to not do this in languages like Swift (or Objective-C) where there is lots going on in the runtime support for the language.

Which is the best audio programming language for a ...

    https://www.quora.com/Which-is-the-best-audio-programming-language-for-a-beginner
    What are some programming languages for audio? Max/MSP is very widely used as a kind of graphical audio processing 'language'. CSound is the traditional programming language for synthesis and modeling. There are a number of algorithmic composition languages out there aswell. 688 views View upvotes Related Answer Steven Carmichael

ChucK => A Strongly-Timed Music Programming Language

    https://chuck.cs.princeton.edu/
    : ChucK is a programming language for real-time sound synthesis and music creation. ChucK offers a unique time-based, concurrent programming model that is precise and expressive (we call this strongly-timed), dynamic control rates, and the ability to add and modify code on-the-fly. In addition, ChucK supports MIDI, OpenSoundControl, HID device, and multi-channel audio.

Best code languages to learn for audio programming ...

    https://www.reddit.com/r/audioengineering/comments/4p5ixh/best_code_languages_to_learn_for_audio_programming/
    Next, I'd look into Matlab. It is really nice for prototyping audio processing. It's reasonably easy to work with, but not fast or flexible enough for real jobs. It also will get you used to working with hard code rather than visuals. C++ is your industry standard for DSP programming.

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