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REFERENCE Manual – Mastering The Mix
https://www.masteringthemix.com/pages/reference-manual#:~:text=When%20the%20Original%20button%20is%20selected%20you%20will,your%20mouse%20to%20switch%20from%20Original%20to%20Reference.
Audio Unit - Apple Developer
https://developer.apple.com/documentation/audiounit
Apple Developer Documentation
https://developer.apple.com/documentation/avfaudio/avaudiounit/1386098-audiounit
App Extension Programming Guide: Audio Unit
https://developer.apple.com/library/archive/documentation/General/Conceptual/ExtensibilityPG/AudioUnit.html
Audio Unit Parameters - Apple Developer
https://developer.apple.com/documentation/audiounit/audio_unit_parameters
AudioUnit Namespace | Microsoft Docs
https://docs.microsoft.com/en-us/dotnet/api/audiounit
Audio Unit Component Services - Apple Inc.
https://developer.apple.com/documentation/audiounit/audio_unit_component_services
Full Audio Unit (AU) Compatible App List (657)
https://synthyfrog.com/technology-is-audiounit/
Connecting Audio Units Together. Without AU Graph or ...
https://medium.com/programming-for-music/connecting-audio-units-together-51ee30279434
REFERENCE Manual – Mastering The Mix
https://www.masteringthemix.com/pages/reference-manual
Unity - Scripting API: AudioSource
https://docs.unity3d.com/ScriptReference/AudioSource.html
A representation of audio sources in 3D. An AudioSource is attached to a GameObject for playing back sounds in a 3D environment. In order to play 3D sounds you also need to have a AudioListener . The audio listener is normally attached to the camera you want to use.
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