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Using RemoteIO audio unit - A Tasty Pixel
https://atastypixel.com/using-remoteio-audio-unit/
Identify the audio component (kAudioUnitType_Output/ kAudioUnitSubType_RemoteIO/ kAudioUnitManufacturerApple) Use AudioComponentFindNext (NULL, &descriptionOfAudioComponent) to obtain the AudioComponent, which is like the factory with which you obtain the audio unit. Use AudioComponentInstanceNew (ourComponent, …
Apple Developer Documentation
https://developer.apple.com/documentation/audiotoolbox/1619485-i_o_audio_unit_subtypes/kaudiounitsubtype_remoteio
Audio Unit v2 (C) API; I/O Audio Unit Subtypes ; kAudioUnitSubType_RemoteIO ; Language: Language: Swift ; Objective-C ; API Changes: None; Enumeration Case k Audio Unit Sub Type _Remote IO. No overview available. Availability. iOS 10.0+ iPadOS 10.0+ Mac …
Using Audio - Apple Developer
https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
Use the Audio Unit framework to connect to and use audio processing plug-ins. ... OpenAL is built on top of this audio unit and provides a higher-level API well suited for game apps. Multichannel Mixer unit. The Multichannel Mixer unit, ... of type kAudioUnitSubType_RemoteIO, connects to audio input and output hardware and supports realtime I/O.
ios - Mixer AudioUnit to RemoteIO AudioUnit - Stack …
https://stackoverflow.com/questions/25095528/mixer-audiounit-to-remoteio-audiounit
Really I'm using the base of Mixerhost sample, this part of code is the same. The render callback works good, everything works good, but I need to get a RemoteIO audiounit with the output of the mixer audio unit –
Audio Unit - Apple Developer
https://developer.apple.com/documentation/audiounit
Overview. The Audio Unit framework provides interfaces for hosting either version 2 or version 3 audio units and implementing version 3 audio processing plug-ins known as Audio Unit extensions. Developers implementing version 3 audio units should subclass the AUAudioUnit class. Version 3 Audio Unit extensions can be used on iOS, tvOS, and macOS by host apps and …
Unity - Scripting API: AudioSource
https://docs.unity3d.com/ScriptReference/AudioSource.html
The audio listener is normally attached to the camera you want to use. Whether sounds are played in 3D or 2D is determined by AudioImporter settings. You can play a single audio clip using Play, Pause and Stop. You can also adjust its volume while playing using …
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