We have collected the most relevant information on Audio Unit Render Error Codes. Open the URLs, which are collected below, and you will find all the info you are interested in.


iphone - iOS - AudioUnitRender returned error -10876 on ...

    https://stackoverflow.com/questions/5502170/ios-audiounitrender-returned-error-10876-on-device-but-running-fine-in-simul#:~:text=First%2C%20it%20should%20be%20noted%20that%20the%20error,render%20to%20an%20AudioUnit%20which%20isn%27t%20properly%20connected.
    none

How to Fix YouTube "Audio renderer error" on Windows ...

    https://appuals.com/fix-audio-renderer-error-please-restart-your-computer/
    none

cocoa - Audio Units: getting generated audio into a render ...

    https://stackoverflow.com/questions/14190884/audio-units-getting-generated-audio-into-a-render-callback
    I've been trying without success to manipulate the samples produced by kAudioUnitType_Generator audio units by attaching an AURenderCallbackStruct to the input of the audio unit right after. I managed to get this working on OS X using the following simple graph: (input callback) -> multichannel mixer -> (intput callback) -> default output. But ...

iphone - Got error from AudioUnitRender() function - …

    https://stackoverflow.com/questions/5505270/got-error-from-audiounitrender-function
    I want to implement the I/O with a Render Callback Function Pattern in the "Audio Unit Hosting Guide for iOS" document. I'm not sure how to implement the render callback function. My parts of codes are listed below:

The Audio Unit - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html
    The Audio Unit. When you develop an audio unit, you begin with the part that performs the audio work. This part exists within the MacOS folder inside the audio unit bundle as shown in Figure 1-2.You can optionally add a custom user interface, or view, as described in the next chapter, The Audio Unit View. In this chapter you learn about the architecture and …

Audio Unit Component Services - Apple Inc.

    https://developer.apple.com/documentation/audiounit/audio_unit_component_services
    Resets an audio unit’s render state. Using Audio Unit Properties func AudioUnitAddPropertyListener(AudioUnit, AudioUnitPropertyID, AudioUnitPropertyListenerProc, UnsafeMutableRawPointer?) -> OSStatus Registers a callback to receive audio unit property change notifications.

How to Fix AAE Error 6117 When Using Pro Tools 12 | Pro ...

    https://www.protoolsproduction.com/how-to-fix-aae-error-6117-when-using-pro-tools-12/
    AAE Error 6117 lets you know that Pro Tools could not initialize the selected audio device. They recommend that you select a different audio device. Basically, the error code is indicating that Pro Tools could not detect or work with the audio driver installed on your computer. This is one of the most common error codes for Pro Tools First users. It typically …

Audio APIs, Part 1: Core Audio / macOS - Bastibe.de

    https://bastibe.de/2017-06-17-audio-apis-coreaudio.html
    Many times during development, AudioUnitRenderwould return error codes because of an invalid property setting during initialization. Of course, it won't tell whichproperty is actually at fault, just that it can't fulfill the render request at the moment. Error codes in general are a difficult topic in CoreAudio.

Topic: AVPlayer / Audio Route issues | Politepix

    https://www.politepix.com/forums/topic/avplayer-audio-route-issues/
    2013-06-29 09:49:25.855 EarsTest [2240:4e07] Audio Unit render error: kAudioUnitErr_CannotDoInCurrentContext. 2013-06-29 09:49:25.206 EarsTest [2240:907] This is not a case in which OpenEars performs a route change voluntarily. At the close of this function, the audio route is Speaker.

Brain Dump: v3 Audio Units | Time.code()

    http://subfurther.com/blog/2017/04/28/brain-dump-v3-audio-units/
    Prior to El Capitan and iOS 9, audio units were a Mac-only technology: the closest approximation on iOS was to have some other audio unit set up a “render callback”, meaning you’d provide a pointer to your own function, to be called whenever the downstream unit wanted to pull some samples, and you’d put your audio processing code in ...

Audio Engine Failed to Load Error -7, No Sound in Finale ...

    https://makemusic.zendesk.com/hc/en-us/articles/360024766833-Audio-Engine-Failed-to-Load-Error-7-No-Sound-in-Finale-
    When launching Finale if you receive the error message that the audio engine has failed to load, this means that something has prevented Finale from making a proper connection to the audio hardware on the computer. As a first step check if the program has launched in ReWire mode. Go to MIDI/Audio > Device Setup. If available, select Reset ReWire. If this option …

Now you know Audio Unit Render Error Codes

Now that you know Audio Unit Render Error Codes, we suggest that you familiarize yourself with information on similar questions.