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The Audio Unit - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html
    The audio unit you build in Tutorial: Building a Simple Effect Unit with a Generic View makes use of all three of these methods: GetParameterInfo, GetParameter, and SetParameter. An audio unit sometimes needs to invoke a value change for one of its parameters. It might do this in response to a change (invoked by a view or host) in another parameter.

Audio Unit Development Fundamentals - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/AudioUnitDevelopmentFundamentals/AudioUnitDevelopmentFundamentals.html
    Tutorial: Using an Audio Unit in a Host Application. This mini-tutorial illustrates the dynamic nature of plug-ins by: Adding an audio unit to a running host application. Using the audio unit. Removing the audio unit from the running host application. Along the way, this tutorial shows you how to get started with the very useful AU Lab application. 1.

How to use Audio Units - thegaragebandguide.com

    https://thegaragebandguide.com/how-to-use-audio-units
    Audio Units, (or AUv3 as they are also known ) are now the preferred way to link third party music making apps to your iOS D.A.W of choice. There are two types of AUv3 compatible apps that you can use with GarageBand – Instrument apps and Effect apps. Some Examples of Audio Unit instrument apps would be Synths like Klevgränd’s Hillman ...

How to Create an Audio Unit Extension from Scratch in ...

    https://betterprogramming.pub/create-audio-unit-extension-from-scratch-77abee79d12
    Go to File New/Target, choose Audio Unit Extension, update Product Name (i.e. “VolumePlugin”), Subtype Code (use “Demo”). and Manufacturer Code (also use “Demo”). Now create a shared framework where we’ll put audio unit plugins files. Go to File / New / Target….

iphone - iOS: Audio Unit RemoteIO AudioBuffer …

    https://stackoverflow.com/questions/3114953/ios-audio-unit-remoteio-audiobuffer-manipulation-i-e-sound-effects-from-micro
    My ultimate goal is to create my own custom sound distortion Audio Unit based on the input from the mic. I think the proper way to do this based on the Audio Unit tutorial is to make a second Audio Unit and connect them with an Audio Processing Graph. However, I've read that iOS doesn't allow you to register your own custom Audio Units.

iphone - Basic system supplied audio unit …

    https://stackoverflow.com/questions/4663045/basic-system-supplied-audio-unit-implementation
    "iPhone OS provides three audio units: a Converter unit (of type (AUConverter), a 3D Embedded Mixer unit (of type AU3DEmbeddedMixer), and an IO Remote unit (of type AUIORemote). Use the interfaces in the Audio Unit framework to open, connect, and use audio units in iPhone OS. iPhone OS does not support the creation of audio units."

Unity Audio Tutorial: Getting Started | raywenderlich.com

    https://www.raywenderlich.com/3713986-unity-audio-tutorial-getting-started
    In this tutorial, the code has been pre-configured to contain only what you need for the audio-playing portions; behind the scenes is the code that uses Unity’s physics engine. Note : If you are interested in learning how these physics triggers work, check out Unity’s Physics System .

Full Audio Unit (AU) Compatible App List (657)

    https://synthyfrog.com/technology-is-audiounit/
    Audio Units (AU) is an audio plug-in technology built in Apple's macOS and iOS operating systems. Initially developed for desktop operating systems along with VST (Virtual Studio Technology by Steinberg GmbH), it available now for iOS too.

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