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Audio Unit Development Fundamentals - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/AudioUnitDevelopmentFundamentals/AudioUnitDevelopmentFundamentals.html
    Tutorial: Using an Audio Unit in a Host Application. This mini-tutorial illustrates the dynamic nature of plug-ins by: Adding an audio unit to a running host application. Using the audio unit. Removing the audio unit from the running host application. Along the way, this tutorial shows you how to get started with the very useful AU Lab application. 1.

Introduction - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/Introduction/Introduction.html
    A Quick Tour of the Core Audio SDK: Taking advantage of the code in the Core Audio SDK is the fastest route to audio unit development. Tutorial: Building a Simple Effect Unit with a Generic View, a tutorial that takes you from zero to a fully functioning effect unit.

How to Create an Audio Unit Extension from Scratch in ...

    https://betterprogramming.pub/create-audio-unit-extension-from-scratch-77abee79d12
    The basic idea about Audio Unit V3 is that, by default, it runs as separated process (Extension Service Process) and communicates with the host application using IPC (interprocess communication). There are pros and cons to this approach (it’s safer, but it adds overhead, around 40u seconds for each call, which could be problematic when ...

iphone - Basic system supplied audio unit …

    https://stackoverflow.com/questions/4663045/basic-system-supplied-audio-unit-implementation
    "iPhone OS provides three audio units: a Converter unit (of type (AUConverter), a 3D Embedded Mixer unit (of type AU3DEmbeddedMixer), and an IO Remote unit (of type AUIORemote). Use the interfaces in the Audio Unit framework to open, connect, and use audio units in iPhone OS. iPhone OS does not support the creation of audio units."

iphone - iOS: Audio Unit RemoteIO AudioBuffer …

    https://stackoverflow.com/questions/3114953/ios-audio-unit-remoteio-audiobuffer-manipulation-i-e-sound-effects-from-micro
    My ultimate goal is to create my own custom sound distortion Audio Unit based on the input from the mic. I think the proper way to do this based on the Audio Unit tutorial is to make a second Audio Unit and connect them with an Audio Processing Graph. However, I've read that iOS doesn't allow you to register your own custom Audio Units.

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