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Unity - Scripting API: AudioSource.Play

    https://docs.unity3d.com/ScriptReference/AudioSource.Play.html
    AudioSource will assume any Play call will have a new audio clip to play. Note: The AudioSource.PlayScheduled API will give you more accurate control over when the audio clip is played. using UnityEngine; // The Audio Source component has an AudioClip option. The audio // played in this example comes from AudioClip and is called audioData.

How to play audio in Unity (with examples) - Game Dev …

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    There are several different methods for playing audio in Unity, including: audioSource.Play to start a single clip from a script. audioSource.PlayOneShot to play overlapping, repeating and non-looping sounds. AudioSource.PlayClipAtPoint to play a clip at a 3D position, without an Audio Source.

Unity Audio: How to Play Sound Effects in Unity | by ...

    https://damiandabrowski.medium.com/unity-audio-how-to-play-sound-effects-in-unity-e782fd872fbc
    Adding sounds to Unity requires little code, just create a variable for the sound source and play it in a method based on some event or condition. The easiest way to play audio is to attach it to some object when it appears. Simply add an “Audio Source” component to that object, set “Audio Clip”, and select the option “Play on Awake”.

How to play an Audio clip in Unity - VionixStudio

    https://vionixstudio.com/2021/10/28/how-to-play-an-audio-clip-in-unity/
    How to play Audio clip on Trigger. Create a new script called Play_audio. Copy and paste the code below. Attach your script to the gameobject with the audio source. Assign your clip to the source. Disable Play on Awake in the audio source. Play the game and the audio clip will play when the condition in the script is met.

Playing Sound Effects in Unity. Playing a sound in Unity ...

    https://medium.com/nerd-for-tech/playing-sound-effects-in-unity-a0e4987a4b45
    Playing a sound in Unity is relatively easy. You only need an Audio Source component to play the audio clip and an Audio Listener component to hear the audio. Essentially the Audio Source is a…

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