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AudioVideoPlayback.Video.RenderToTexture() Problem
https://social.msdn.microsoft.com/Forums/en-US/6411b0bb-76b9-401c-9094-315f31cad14c/audiovideoplaybackvideorendertotexture-problem
private void _video_TextureReadyToRender(object sender, TextureRenderEventArgs e) { texVideo = e.Texture; } private void _video_Ending(object sender, EventArgs e) { _video.Stop(); _video.Play(); } // the below code is in the render method D3DDev.BeginScene(); ... ... D3DDev.SetTexture(0,texVideo);
[AudioVideoPlayback] Dispose the Video object when ...
https://www.gamedev.net/forums/topic/304025-audiovideoplayback-dispose-the-video-object-when-rendering-to-texture/
void MovieOver(object sender, EventArgs e) { // videoTexture.Stop(); // videoTexture.Play(); canRender = false; videoTexture.Ending -= new System.EventHandler(this.MovieOver); videoTexture.TextureReadyToRender -= new TextureRenderEventHandler(this.RenderIt); videoTexture.Stop(); videoTexture.Dispose(); …
Render Texture | CreativeChris
https://creativechris.me/tag/render-texture/
Disclaimer: I am writing this post about the video player in it’s current state within the current beta version Unity 5.6.0b9 which was released: February 17, 2017. The long awaited replacement for Unity’s now legacy Movie Texture is here and comes in the form of a newly written Video Playback solution.
Quilt Video Audio and Playback - Looking Glass Documentation
https://docs.lookingglassfactory.com/developer-tools/unity/quilt-video-audio-and-playback
You can do so by selecting GameObject -> Video -> Video Player. Add the quilt video to the "Video Clip" property on the component. Then create a new render texture and ensure that its resolution is set to match the resolution of the quilt video - for …
Audio/Video Playback - Win32 apps | Microsoft Docs
https://docs.microsoft.com/en-us/windows/win32/medfound/audio-video-playback
This topic describes how to set a stop time for playback when using the Media Session. The enhanced video renderer (EVR) is a component that displays video on the user's monitor. The streaming audio renderer (SAR) is a media sink that renders audio. The MFPlay API is …
Video Playback | CreativeChris
https://creativechris.me/tag/video-playback/
Disclaimer: I am writing this post about the video player in it’s current state within the current beta version Unity 5.6.0b9 which was released: February 17, 2017. The long awaited replacement for Unity’s now legacy Movie Texture is here and comes in the form of a newly written Video Playback solution.
How do you add a Video Texture to a TV? – Lumion
https://support.lumion.com/hc/en-us/articles/360003455754-How-do-you-add-a-Video-Texture-to-a-TV-
1.1: Import the model in Lumion and assign a Standard Material to the surface for the TV screen: 1.2: Click on the Color Map slot. An Open file dialog window appears so that you can select a Video Texture file: Lumion 12: Lumion 11: 1.3: Select …
Video - RenderTexture retaining last video player frame ...
https://forum.unity.com/threads/rendertexture-retaining-last-video-player-frame.498624/
This forces the target texture to the alpha texture (i.e nothing) and then when you call videoPlayer.Play() the next frame to be written to the target texture is the first frame of the video (which is the desired result). Every time you load the scene the video player game object will blank the last frame with the alpha texture.
Is Media Framework Video Playback Tied to the Main Game ...
https://answers.unrealengine.com/questions/470269/is-media-framework-video-playback-tied-to-the-main.html
Currently using the command line arguments -usefixedtimestep -fps=30 -notexturestreaming to lock the framerate while recording, but this doesn't seem to affect media texture playback. My current theory is that the video playback is handled on a separate thread, and thus not constrained to the fixed timing.
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