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swift - Allocate an AudioBufferList with two buffers for ...

    https://stackoverflow.com/questions/49087527/allocate-an-audiobufferlist-with-two-buffers-for-stereo-audio-stream

    Apple Developer Documentation

      https://developer.apple.com/documentation/coreaudiotypes/audiobufferlist

      Using AudioBufferList with Swift - SemicolonWorld

        https://www.semicolonworld.com/question/76888/using-audiobufferlist-with-swift
        And you can use the extensions on AudioBuffer & AudioBufferList to allocate your own: extension AudioBufferList { static func sizeInBytes(maximumBuffers maximumBuffers: Int) -> Int static func allocate(maximumBuffers maximumBuffers: Int) -> UnsafeMutableAudioBufferListPointer } extension AudioBuffer { init<Element>(_ typedBuffer: UnsafeMutableBufferPointer<Element>, …

      coreaudio-examples/main.cpp at master · rweichler ...

        https://github.com/rweichler/coreaudio-examples/blob/master/CH08_AUGraphInput/main.cpp

        Working with AVAudioPCMBuffer | Apple Developer Forums

          https://developer.apple.com/forums/thread/24124

          The Amazing Audio Engine: AEUtilities.h File Reference

            https://theamazingaudioengine.com/doc/_a_e_utilities_8h.html
            AudioBufferList * AEAudioBufferListCreate (AudioStreamBasicDescription audioFormat, int frameCount) Allocate an audio buffer list and the associated mData pointers. AudioBufferList * AEAudioBufferListCopy (const AudioBufferList *original) Create a copy of an audio buffer list. void AEAudioBufferListFree (AudioBufferList *bufferList)

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