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swift - Allocate an AudioBufferList with two buffers for ...
https://stackoverflow.com/questions/49087527/allocate-an-audiobufferlist-with-two-buffers-for-stereo-audio-stream
Apple Developer Documentation
https://developer.apple.com/documentation/coreaudiotypes/audiobufferlist
Using AudioBufferList with Swift - SemicolonWorld
https://www.semicolonworld.com/question/76888/using-audiobufferlist-with-swift
And you can use the extensions on AudioBuffer & AudioBufferList to allocate your own: extension AudioBufferList { static func sizeInBytes(maximumBuffers maximumBuffers: Int) -> Int static func allocate(maximumBuffers maximumBuffers: Int) -> UnsafeMutableAudioBufferListPointer } extension AudioBuffer { init<Element>(_ typedBuffer: UnsafeMutableBufferPointer<Element>, …
coreaudio-examples/main.cpp at master · rweichler ...
https://github.com/rweichler/coreaudio-examples/blob/master/CH08_AUGraphInput/main.cpp
Working with AVAudioPCMBuffer | Apple Developer Forums
https://developer.apple.com/forums/thread/24124
The Amazing Audio Engine: AEUtilities.h File Reference
https://theamazingaudioengine.com/doc/_a_e_utilities_8h.html
AudioBufferList * AEAudioBufferListCreate (AudioStreamBasicDescription audioFormat, int frameCount) Allocate an audio buffer list and the associated mData pointers. AudioBufferList * AEAudioBufferListCopy (const AudioBufferList *original) Create a copy of an audio buffer list. void AEAudioBufferListFree (AudioBufferList *bufferList)
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