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Unity - Scripting API: AudioClip
https://docs.unity3d.com/ScriptReference/AudioClip.html
Preloads audio data of the clip when the clip asset is loaded. When this flag is off, scripts have to call AudioClip.LoadAudioData () to load the data before the clip can be played. Properties like length, channels and format are available before the audio data has been loaded. The length of the audio clip in samples.
audioClip - Sonos Developer
https://developer.sonos.com/reference/control-api/audioclip/
The audioClip namespace enables your app or hardware integration to play short audio clips on Sonos. You’ll have the option of specifying a custom URL or using a Sonos provided sound. The clip may be mixed with any playing content. Not all devices can implement the commands in …
AudioClip (Java Platform SE 7 ) - Oracle
https://docs.oracle.com/javase/7/docs/api/java/applet/AudioClip.html
AudioClip (Java Platform SE 7 ) public interface AudioClip. The AudioClip interface is a simple abstraction for playing a sound clip. Multiple AudioClip items can be playing at the same time, and the resulting sound is mixed together to produce a composite. Since:
AudioClip sample - Code Samples | Microsoft Docs
https://docs.microsoft.com/en-us/samples/microsoft/windows-classic-samples/audioclip/
Demonstrates using the IMFSourceReader API to get uncompressed media data from a media file. This sample application reads audio data from a media file and writes the uncompressed audio to a WAVE file. Sample Language Implementations. C++. Files. AudioClip.sln AudioClip.vcproj main.cpp readme.txt. To build the sample using the command …
Unity - Scripting API: AudioClip.Create
https://docs.unity3d.com/ScriptReference/AudioClip.Create.html
Obsolete The _3D argument of AudioClip is deprecated. Use the spatialBlend property of AudioSource instead to morph between 2D and 3D playback. Declaration public static AudioClip Create (string name, int lengthSamples, int channels, int frequency, bool _3D, bool stream, AudioClip.PCMReaderCallback pcmreadercallback);
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