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wav file player : AudioClip « JavaFX « Java
http://www.java2s.com/Code/Java/JavaFX/wavfileplayer.htm#:~:text=%2A%20%2A%20BasicAudioClip.java%20-%20A%20basic%20example%20of,final%20Button%20button%20%3D%20new%20Button%20%28%22Bing%20Zzzzt%21%22
Java Code Examples for java.applet.AudioClip
https://www.programcreek.com/java-api-examples/?api=java.applet.AudioClip
Example 3. Source Project: openjdk-jdk8u Source File: AutoCloseTimeCheck.java License: GNU General Public License v2.0. 6 votes. /** * Checks that after small period of non-activity the clip will not be * closed and the "Direct Clip" thread will alive. */ private static void testSmallDelay(final File file) throws IOException { AudioClip clip = (AudioClip) file.toURL().getContent(); long …
AudioClip in java applet: Load and Playing Sound with …
https://programmingdigest.com/audioclip-in-java-applet-load-and-playing-sound-with-examples/
The getAudioClip () method can only be called in an applet. Under Java 1.2 you can Applications load sound files using the newAudioClip () method of the Applet class. Afterwards the previous example is rewritten for use in an application: AudioClip clip = newAudioClip ("audio / …
java.applet.AudioClip java code examples | Tabnine
https://www.tabnine.com/code/java/classes/java.applet.AudioClip
import java.applet.AudioClip; import javax.swing.JApplet; @SuppressWarnings("serial") public class audioPlayer extends JApplet{ AudioClip aClip; public void init(){ System.out.print("Getting audio clip!"); aClip = getAudioClip(getCodeBase(), "tetris.wav"); System.out.print("Looping audio clip!"); aClip. loop (); } }
Java Code Examples for javafx.scene.media.AudioClip
https://www.programcreek.com/java-api-examples/index.php?api=javafx.scene.media.AudioClip
public static void audio(File file, double volumn, int cycle) { AudioClip clip = new AudioClip(file.toURI().toString()); clip.setVolume(volumn); clip.setCycleCount(cycle); clip.play(); } Example 8 Source Project: helloiot Source File: StandardClip.java License: GNU …
javafx.scene.media.AudioClip java code examples | Tabnine
https://www.tabnine.com/code/java/classes/javafx.scene.media.AudioClip
Best Java code snippets using javafx.scene.media.AudioClip (Showing top 6 results out of 315) Add the Codota plugin to your IDE and get smart completions. private void myMethod () {. F i l e O u t p u t S t r e a m f =. String pathname; new FileOutputStream (new File (pathname))
How to play back audio in Java with examples
https://www.codejava.net/coding/how-to-play-back-audio-in-java-with-examples
audioClip.open(audioStream); int frameLength = audioClip.getFrameLength(); System.out.println("Frame length = " + frameLength); long duration = audioClip.getMicrosecondLength(); System.out.println("Duration = " + (duration / 1_000_000) + " sec"); audioClip.setMicrosecondPosition(10_000_000); // start playing from the 10th second …
java - JavaFX AudioClip.play() - Stack Overflow
https://stackoverflow.com/questions/48235779/javafx-audioclip-play
So called the following code, say, 10 times in a row, leads Java to go crazy for about 10 seconds. AudioClip soundClip = new AudioClip(url.toString()); soundClip.play(soundVolume); That works as it should (as in 5.000.000 examples across the internet), but it produces Threads (and Lag) like crazy after the play(); method is called (several …
AudioClip (JavaFX 8) - Oracle
https://docs.oracle.com/javase/8/javafx/api/javafx/scene/media/AudioClip.html
Example usage: AudioClip plonkSound = new AudioClip("http://somehost/path/plonk.aiff"); plonkSound.play();
java - Using javax.sound.sampled.Clip to play, loop, and ...
https://stackoverflow.com/questions/11919009/using-javax-sound-sampled-clip-to-play-loop-and-stop-multiple-sounds-in-a-game
In eclipse (running on windows 7) I get a java.lang.NullPointerException in the loop() section of this code. If you could show me what I'm doing wrong or point me to some relevant documentation I'd appreciate it.
AudioClip (JavaFX 2.2) - Oracle
https://docs.oracle.com/javafx/2/api/javafx/scene/media/AudioClip.html
A MediaPlayer will only have enough decompressed audio data pre-rolled in memory to play for a short amount of time so it is much more memory efficient for long clips, especially if they are compressed. Example usage: AudioClip plonkSound = new AudioClip ("http://somehost/path/plonk.aiff"); plonkSound.play ();
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