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AudioClip in java applet: Load and Playing Sound with …
https://programmingdigest.com/audioclip-in-java-applet-load-and-playing-sound-with-examples/
Audioclip - podcasts, audiobooks & ASMR - Apps on …
https://play.google.com/store/apps/details?id=com.naver.naveraudio&hl=en_US&gl=US
Unity - Scripting API: AudioClip
https://docs.unity3d.com/ScriptReference/AudioClip.html
Preloads audio data of the clip when the clip asset is loaded. When this flag is off, scripts have to call AudioClip.LoadAudioData () to load the data before the clip can be played. Properties like length, channels and format are available before the audio data has been loaded. The length of the audio clip in samples.
AudioClip sample - Code Samples | Microsoft Docs
https://docs.microsoft.com/en-us/samples/microsoft/windows-classic-samples/audioclip/
GitHub - AndreyGuzhov/AudioCLIP: Source code for …
https://github.com/AndreyGuzhov/AudioCLIP
c# - How to change the AudioClip of an AudioSource …
https://stackoverflow.com/questions/62538154/how-to-change-the-audioclip-of-an-audiosource-from-script-in-unity
c# - How to use Resources.Load with an AudioClip in Unity ...
https://gamedev.stackexchange.com/questions/123743/how-to-use-resources-load-with-an-audioclip-in-unity
requires that you have a Resources directory as a chils of the Assets directory where you put everything that has to be loaded with that method. In your case create a Resources directory and then move in your Sounds directory. EDIT: the you can simplify your call in this way. sound = Resources.Load<AudioClip> (path); Share.
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