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MediaCaptureInitializationSettings.AudioDeviceId …
https://docs.microsoft.com/en-us/uwp/api/windows.media.capture.mediacaptureinitializationsettings.audiodeviceid
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macos - Why AudioDeviceID for default mic is different to ...
https://stackoverflow.com/questions/30534893/why-audiodeviceid-for-default-mic-is-different-to-audiodeviceid-obtained-from-ui
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AudioDevice Class Reference
https://rnine.github.io/SimplyCoreAudio/Classes/AudioDevice.html
Sets the new virtual master balance for a given scope. The range is from 0 (all power to the left) to 1 (all power to the right) with the value of 0.5 signifying that the channels have equal power.
AudioDeviceLib/AudioDevicesMacOS.cpp at master ...
https://github.com/fredemmott/AudioDeviceLib/blob/master/src/AudioDevicesMacOS.cpp
const auto count = size / sizeof (AudioDeviceID); AudioDeviceID ids[count]; AudioObjectGetPropertyData (kAudioObjectSystemObject, &prop, 0, nullptr, &size, ids); std::map<std::string, AudioDeviceInfo> out; // The array of devices will always contain both input and output, even if // we set the scope above; instead filter inside the loop
SimplyCoreAudio Class Reference
https://rnine.github.io/SimplyCoreAudio/Classes/SimplyCoreAudio.html
An array of AudioObjectID values. allDevices. All the audio devices currently available. Note. This list may also include Aggregate and Multi-Output devices. Declaration. Swift. public var allDevices: [AudioDevice] {get} Return Value. An array of AudioDevice objects. allInputDevices.
AudioStream Class Reference
https://rnine.github.io/SimplyCoreAudio/Classes/AudioStream.html
An AudioObjectID. active. Returns whether this audio stream is enabled and doing I/O. Declaration. Swift. public var active: Bool {get} Return Value. true when enabled, false otherwise. startingChannel. Specifies the first element in the owning device that corresponds to the element one of this stream.
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