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ios - ExtAudioFileOpenURL failure opening ... - Stack …
https://stackoverflow.com/questions/23331024/extaudiofileopenurl-failure-opening-audio-file-from-nstemporarydirectory
AudioFileOpenURL returns -43 on an existing file
https://www.py4u.net/discuss/1616920
AudioFileOpenURL returns -43 on an existing file. I have a step in my application where a user repeatedly hears three spoken digits. If I leave this step running for a while (for certain undefined values of "while"), my debug logs show this (irrelevant log entries removed): 2010-03-01 13: 44: 21.283 iPhoneHearChk[1236:207] AudioFileOpenURL ...
Apple Developer Documentation
https://developer.apple.com/documentation/audiotoolbox/1502304-audiofileopenurl
AudioFileError Enum (AudioToolbox) | Microsoft Docs
https://docs.microsoft.com/en-us/dotnet/api/audiotoolbox.audiofileerror
How to check metadata of an audio file in iOS
https://findnerd.com/list/view/How-to-check-metadata-of-an-audio-file-in-iOS/21957/
If AudioFileOpenURL returns an error, the code will exit and will display the error. 7. To get the file metadata, we need to use the property kAudioFilePropertyInfoDictionary. But that API call requires allocating memory first. So, we need to declare a local variable to receive the size we'll need to allocate. 8.
afinfo terminal command | Mac-Forums
https://www.mac-forums.com/threads/afinfo-terminal-command.358558/
The AudioFileOpenURL error indicates that the file wasn't found to be opened. Did you rename the file to Audio.flac in the Desktop folder or the original folder? In the Terminal, once you are in the Desktop folder you should type the command "ls -l" to see what's in there and then run the afinfo command on the right file.
Can't play AAC files using AudioQueue | MacRumors Forums
https://forums.macrumors.com/threads/cant-play-aac-files-using-audioqueue.1710436/
ERROR: >aq> 1608: failed (-66674); will stop (66150/0 frames) I've been searching for this error code -66674 on the Apple's Development support documents and it says that I have an error involving a problem with AudioQueuePrime or AudioQueueStart (right now AudioQueuePrime is not on the code, but I've been testing this also).
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