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iphone - Record audio to NSData - Stack Overflow
https://stackoverflow.com/questions/8485032/record-audio-to-nsdata
NSData *audioData = [ [NSData alloc] initWithContentsOfFile:filePath]; AVAudioRecorder reference, here. Edit: In order to retrieve chunks of the recorded audio you could use the subdataWithRange: method in the NSData class. Keep an offset from which you wish to retrieve the bytes.
Apple Developer Documentation
https://developer.apple.com/documentation/audiotoolbox/1502135-audiofilewritepackets
A pointer to an array of packet descriptions for the audio data. Not all formats require packet descriptions. If no packet descriptions are required, for instance, if …
NSData - Apple Developer
https://developer.apple.com/documentation/foundation/nsdata
Overview. NSData and its mutable subclass NSMutable Data provide data objects, or object-oriented wrappers for byte buffers. Data objects let simple allocated buffers (that is, data with no embedded pointers) take on the behavior of Foundation objects. The size of the data is subject to a theoretical limit of about 8 exabytes (1 EB = 10¹⁸ bytes; in practice, the limit should not be a …
Apple Developer Documentation
https://developer.apple.com/documentation/audiotoolbox/1503274-audiofilereadpackets
Memory that you allocate to hold the read packets. Determine an appropriate size by multiplying the number of packets requested (in the io Num Packets parameter) by the maximum (or upper bound for) packet size of the audio file. For uncompressed audio formats, a packet is …
NSData Class (Foundation) | Microsoft Docs
https://docs.microsoft.com/en-us/dotnet/api/foundation.nsdata
NSData (Int Ptr, nuint, Action<Int Ptr,nuint>) NSData (NSCoder) A constructor that initializes the object from the data stored in the unarchiver object. NSData (NSData, NSData Base64Decoding Options) NSData (NSObject Flag) Constructor to call on derived classes to skip initialization and merely allocate the object.
ios - How to Send and Receive Live audio from one …
https://stackoverflow.com/questions/18692880/how-to-send-and-receive-live-audio-from-one-iphone-mic-to-the-another-iphone-spe
I have managed to send and receive NSData from one iPhone to Another using Bonjour. I have wrote callbacks for recording audio using Audio Queue and sent the NSData using the following callback on ...
ios - Make a .caf file out of buffer data - Stack Overflow
https://stackoverflow.com/questions/18714929/make-a-caf-file-out-of-buffer-data
The easiest way is to configure an Audio Queue or RemoteIO Audio Unit to play data of the same format (raw linear PCM?) and start pulling samples from a lock free circular buffer (playing silence for underflow). Then just copy your received data out of the NSData network packets into the circular buffer. Share Improve this answer
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