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Audio playback via JavaScript for iPad EPUB - Stack …
https://stackoverflow.com/questions/5843643/audio-playback-via-javascript-for-ipad-epub
Add the audio player js file: <script src="../js/audio-player.js" type="text/javascript"/> Add an audio tag to the body: <audio id="storyAudio1" preload="auto" src="../audio/page_1.caf"/> Add an image with an onClick event: <img src="../images/play-button.png" class="audioButton" onclick="play_multi_sound('storyAudio1')"/>
javascript - iPad Audio autoplay - Stack Overflow
https://stackoverflow.com/questions/8882946/ipad-audio-autoplay
1 Answer Active Oldest Votes 2 You can't automatically play an audio file on the iPad, this is a design decision by Apple. There might be some way around it of course, but autoplaying audio and video is usually not recommended. See here: iOS-Specific Considerations (under "User Control of Downloads Over Cellular Networks").
Play sound on the iPad from Javascript using jquery mobile ...
https://gist.github.com/gbishop/1507481
To play audio in Safari on the iPad using javascript you have to create the audio node in response to a user event. You have to give the audio node a legal url and call load. Then reuse that same node to play sounds in the future. In jquery mobile I bound to the 'tap' event on body. If I haven't already created the audio object I create it there.
html - Playing audio on iPad - Stack Overflow
https://stackoverflow.com/questions/8179585/playing-audio-on-ipad
With the release of iOS 6 for iPad audio playing during an onLoad is still not supported for iPad. For iPhones with iOS 6 audio will only play during an html site's onLoad if there are headphones plugged into the audio jack on the iPhone.
How to synthesize audio using HTML5/Javascript on …
https://stackoverflow.com/questions/3619204/how-to-synthesize-audio-using-html5-javascript-on-ipad
let audio = new(window.AudioContext || window.webkitAudioContext)(); let s1 = audio.createOscillator(); let g1 = audio.createGain(); s1.type = 'sine'; s1.frequency.value = 600; s1.start(); g1.gain.value = 0.5; g1.connect(audio.destination); s1.connect(g1);
GitHub - kolber/audiojs: A cross-browser javascript ...
https://github.com/kolber/audiojs
audio.js. audiojs is a drop-in javascript library that allows HTML5's <audio> tag to be used anywhere. It uses native <audio> where available and falls back to an invisible flash player to emulate it for other browsers. It also serves a consistent html player UI to all browsers which can be styled used standard css. It plays mp3s.
Audio() - Web APIs | MDN - Mozilla
https://developer.mozilla.org/en-US/docs/Web/API/HTMLAudioElement/Audio
The Audio () constructor creates and returns a new HTMLAudioElement which can be either attached to a document for the user to interact with and/or listen to, or can be used offscreen to manage and play audio. Syntax audioObj = new Audio( url); Parameters url Optional
HTML DOM Audio Object - W3Schools
https://www.w3schools.com/jsref/dom_obj_audio.asp
Checks whether the browser can play the specified audio type. fastSeek () Seeks to a specified time in the audio player. getStartDate () Returns a new Date object, representing the current timeline offset. load () Re-loads the audio element. play () Starts playing the audio.
audio.js - GitHub Pages
https://kolber.github.io/audiojs/
audio.js audio.js is a drop-in javascript library that allows HTML5’s <audio> tag to be used anywhere. It uses native <audio> where available and an invisible flash player to emulate <audio> for other browsers. It provides a consistent html player UI to all browsers which can be styled used standard css.
Audio.js - JavaScripting
https://www.javascripting.com/view/audiojs
audiojs is a drop-in javascript library that allows HTML5's <audio> tag to be used anywhere. It uses native <audio> where available and falls back to an invisible flash player to emulate it for other browsers. It also serves a consistent html player UI to all browsers which can be styled used standard css. It plays mp3s. No ogg.
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