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Be WWise with Unity - L04 - States - C#

    https://www.audiokinetic.com/learn/videos/Qzmzq7k41qQ/
    Be WWise with Unity - L04 - States - C#. Hello everyone, this is the first series of my, about WWise. I'll try to cover basic usages of WWise on Unity, with examples and some tricks. I hope you find these lectures useful and help you learn more about this. In this video, we will work on music switch container and States in WWise.

How to use Wwise in a C#/Monogame game - …

    https://www.audiokinetic.com/qa/7338/how-to-use-wwise-in-a-c%23-monogame-game
    Where Wwise users help each other out! Audiokinetic's Community Q&A is the forum where Wwise users ask and answer questions within the Wwise community. If you would like to get an answer from Audiokinetic's Technical …

Using the Wwise Unity Integration - Audiokinetic Wwise

    https://www.audiokinetic.com/library/edge/?source=Unity&id=pg_appscripts.html
    The native Wwise API allows you to use strings or IDs to trigger events and other named objects in the Wwise project. You can still do this in the C# world by converting the file Wwise_IDs.h to Wwise_IDs.cs. Click Assets > Wwise > Convert Wwise SoundBank IDs. You need to have Python installed to make this work. Sending MIDI to Wwise.

Getting Started with the Wwise ... - Audiokinetic Wwise

    https://www.audiokinetic.com/library/edge/?source=SDK&id=waapi_gettingstarted.html
    It includes a WAMP client that is able to connect to Wwise and access WAAPI remote procedures and topic subscription. The API is string-based, so you can provide your own JSON serialization. This client is also compatible with Unity 2018.1+. WaapiClientJson: A waapi client library implemented in C# with a dependency on Json.NET. The Json dependency is added as a …

C# WaapiClient - WAMP - Audiokinetic

    https://www.audiokinetic.com/zh/library/edge/?source=SDK&id=wamp_cs.html
    Audiokinetic Wwise SDK 2021.1.6 - C# WaapiClient - WAMP. 备注: 该示例需要带有对 C# 支持的 Visual Studio 2015+ 和 NuGet 软件包管理器扩展。

Audiokinetic Inc. · GitHub

    https://github.com/audiokinetic
    Audiokinetic Inc. has 6 repositories available. Follow their code on GitHub. ... C# 6 9 WwiseIncludes Public. Wwise SDK include files released under dual license with Apache 2.0 C++ 5 ... Wwise SDK include files released under dual license …

Audiokinetic Blog

    https://blog.audiokinetic.com/improving-the-wwise-unreal-integration/
    Guillaume Renaud Customer Support Lead Audiokinetic. Guillaume has been part of the customer support team at Audiokinetic since early 2014. He is well versed in Wwise and loves to share this knowledge with the community, convinced that technology can only reach its potential when it is understood by its user.

WaapiCS - adamtcroft.com

    https://adamtcroft.com/product/waapics/
    WaapiCS is a C# abstraction layer (or “wrapper”) for Audiokinetic Wwise’s WAAPI. It is intended to make WAAPI tremendously easier to use in C# by removing the difficulties of WAMP and JSON from the end user. WaapiCS is made available to you under the MIT License. This means it is free, open source, customizable, and available for commercial use/distribution.

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