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Linux-Specific Information - Audiokinetic Wwise

    https://www.audiokinetic.com/library/edge/?source=SDK&id=linux_specificinfo.html
    sudo apt install make clang g++. When using wp.py to build plug-ins on Linux, you can use either python or python3. Make sure to install the required packages as described in wp.py First-time Setup. If you are cross-compiling to 32-bit from a 64-bit system, you will also need to install the g++ multilib package.

Build for Linux - Audiokinetic

    https://www.audiokinetic.com/library/2017.1.9_6501/?source=Unity&id=pg__howtobuilddeploylinux.html
    Audiokinetic Wwise Unity Integration - Build for Linux. 3:00 p.m. EST on December 22nd, 2021 for the holiday period, and will reopen on …

AGL Member Q&A: Audiokinetic - Automotive Grade Linux

    https://www.automotivelinux.org/blog/agl-member-qa-audiokinetic/
    Audiokinetic is a Canadian software company based in Montreal, Quebec. It is the leading global provider of cross-platform audio solutions for the interactive media and gaming industries. Audiokinetic went to market with the Wwise interactive audio solution 12 years ago, primarily focusing on the gaming industry.

Audiokinetic Blog

    https://blog.audiokinetic.com/improving-the-wwise-unreal-integration/
    Guillaume Renaud Customer Support Lead Audiokinetic. Guillaume has been part of the customer support team at Audiokinetic since early 2014. He is well versed in Wwise and loves to share this knowledge with the community, convinced that technology can only reach its potential when it is understood by its user.

Audiokinetic Blog

    https://blog.audiokinetic.com/using-templates-in-wwise/
    Once your folders are laid out in a similar manner to your Wwise hierarchy, open the Audio File Importer in Wwise and click the “Add Folders” button. Navigate to the top-level folder of your new structure, in my case “obj_sheet_metal_impact,” and click “Select Folder.” This will open that folder in the Audio File Importer.

Wwise Engine Being Ported To Linux, SteamOS - Phoronix

    https://www.phoronix.com/scan.php?page=news_item&px=MTQ3MjA
    The Audiokinetic Wwise engine middleware will be ported to Linux thanks to Valve's SteamOS. WWise is an audio middleware solution for games that consists of an audio authoring tool and a cross-platform sound engine along with a real-time game simulator, plug-in architecture, and other possible components.

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