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Wwise Fundamentals - Audiokinetic Wwise

    https://www.audiokinetic.com/download/documents/Wwise_Fundamentals.pdf
    Wwise is a product of Audiokinetic Inc. Wwise Fundamentals Document No.: 001_000050_104_A This document is supplied as a guide for the Wwise ...

Wwise 帮助文档 - Audiokinetic Wwise

    https://www.audiokinetic.com/zh/library/edge/?source=Help&id=editing_audio_sources
    Wwise Unreal Integration Wwise Audio Lab 编辑音频源 在 Source Editor(源编辑器)中,可通过以下操作对源文件 (WAV/AMB) 进行非破坏性处理: 裁剪源的开头或结尾 应用淡入或淡出 设置循环点 设置交叉淡变,来获得平滑的循环 添加或编辑文件标记 所有这些操作都会离线处理,并非在游戏中实时进行。 它们会被存储在工程的 Work Unit(工作单元)中。 这些操作是可逆的,允许 …

Wwise Resources | Audiokinetic

    https://www.audiokinetic.com/education/wwise-resources/
    Audiokinetic Blog. Join a community of more than 40,000 audio professionals who receive weekly inspirational blogs. The Audiokinetic blog features blogs from our Audiokinetic team as well as our interactive audio community. Wwise users share their projects, news, technical tips and tools, and creative ideas via blogs that cover everything from ...

Audiokinetic

    https://www.audiokinetic.com/products/wwise/
    Wwise | Audiokinetic Wwise is the most advanced, feature-rich interactive audio solution for games. Whether you're an indie or a multi-million dollar production, Wwise will work for you. The Wwise audio solution has made its mark in the gaming industry and is now facilitating the advancement of interactive audio across multiple sectors.

Audiokinetic | Download Wwise

    https://www.audiokinetic.com/download/
    Download Audiokinetic's Wwise sound engine software, integrations and plug-ins for your commercial and non-commercial projects. Download Wwise Empowers the audio community. Download. Download. Mac OS X 10.9+ (84.70 MB) Microsoft Windows (59.79 MB) Wwise Integrations for ...

Wwise Sample Projects | Audiokinetic

    https://www.audiokinetic.com/education/samples/
    Wwise Audio Lab (WAL) is an open-source game-like 3D environment developed with Unreal Engine 4, which runs on Mac and Windows. It showcases various spatial audio methods and technologies, such as geometry-informed dynamic early reflections, sound portals, oriented reverb, in-addition to leveraging 3D Audio when its available at the endpoint.

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