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Unity - Scripting API: AudioListener.GetOutputData

    https://docs.unity3d.com/ScriptReference/AudioListener.GetOutputData.html
    The array given in the samples parameter will be filled with the requested data. See Also: AudioListener.GetSpectrumData, AudioSource.GetSpectrumData, AudioSource.GetOutputData. Obsolete GetOutputData returning a float [] is deprecated, use GetOutputData and pass a pre allocated array instead.

AudioListener.GetOutputData - Unity Forum

    https://forum.unity.com/threads/audiolistener-getoutputdata.149027/
    AudioListener.GetOutputData. Discussion in 'iOS and tvOS' started by Malveka, Aug 27, 2012. Malveka. Joined: Nov 6, 2009 Posts: 187. Hi, Does anyone know where I can find more information on the format of samples returned by AudioListener.GetOutputData? The docs are rather sparse:

Unity - Scripting API: AudioSource.GetOutputData

    https://docs.unity3d.com/ScriptReference/AudioSource.GetOutputData.html
    The array given in the samples parameter will be filled with the requested data. See Also: AudioSource.GetSpectrumData, AudioListener.GetSpectrumData, AudioListener.GetOutputData. Obsolete GetOutputData returning a float [] is deprecated, use GetOutputData and pass a pre allocated array instead.

c# - Unity 2019 - How can I save mixer audio output to an ...

    https://stackoverflow.com/questions/57632698/unity-2019-how-can-i-save-mixer-audio-output-to-an-audioclip-or-load-a-newly-s
    The script below that I'm using is attached to the audiolistener and so it's picking up all the output of audio from the game. I have looked at doing something with audioListener GetOutputData and passing it to audioClip SetData but I haven't been able to figure it out and I admit that this is beyond my current ability - I'd really appreciate ...

Audio - How to create a virtual microphone in Unity ...

    https://forum.unity.com/threads/how-to-create-a-virtual-microphone-in-unity.976434/
    Although there are "AudioListener.GetOutputData" and "AudioListener.GetSpectrumData", the document did not explain clearly the meaning of the results returned by these functions. So I do not know how to serialize the data (sending out or save) in the format I want (e.g. WAV).

"GetSpectrumData returning a float[] is deprecated, use ...

    https://www.reddit.com/r/Unity3D/comments/42zzua/getspectrumdata_returning_a_float_is_deprecated/
    float[] spectrum = AudioListener.GetOutputData (1024, 0); but my problem is that this creates an error: `UnityEngine.AudioListener.GetSpectrumData(int, int, UnityEngine.FFTWindow)' is obsolete: `GetSpectrumData returning a float[] is deprecated, use GetOutputData and pass a pre allocated array instead.'. I have looked everywhere but i cant find what to replace this line, has anyone …

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