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Unity - Manual: Audio Listener
https://docs.unity3d.com/Manual/class-AudioListener.html
Unity - Manual: Audio Listener
https://docs.unity3d.com/560/Documentation/Manual/class-AudioListener.html
The Audio Listener acts as a microphone-like device. It receives input from any given Audio Source in the scene and plays sounds through the computer speakers. For most applications it makes the most sense to attach the listener to the Main Camera.If an audio listener is within the boundaries of a Reverb Zone reverberation is applied to all audible sounds in the scene.
Unity - Scripting API: AudioListener.pause
https://docs.unity3d.com/ScriptReference/AudioListener-pause.html
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Find the Active AudioListener - Unity Forum
https://forum.unity.com/threads/find-the-active-audiolistener.397801/
CaseyHofland. _activeAudioListener = Array.Find( audioListeners, audioListener => audioListener.enabled); // No need to check isActiveAndEnabled, FindObjectsOfType already filters out inactive objects. This caches the active audio listener and only searches again after it becomes inactive.
Unity - Scripting API: AudioListener.GetSpectrumData
https://docs.unity3d.com/ScriptReference/AudioListener.GetSpectrumData.html
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